During his keynote at the opening of Devcom today, God of War game director shared many interesting tidbits on the behind the scenes development and the making of the game.
"Thanks a lot for everything, truly".
For me, these Mario + Rabbids games were the best thing Ubisoft has developed in recent years. I'd hate to see Ubisoft drive the series into the ground like their other properties, so I think 2 games are enough. Maybe 1 more.
Great games, I have wanted Sony to copy these games with their own mascots for years.
I think Nintendo has to hire this guy, I mean the fact that miuamoto himself said to him that he is impressed with this work, speaks volumes. Th possibility on having Mario on Soliani's hand could be incredible and quite possibly a new era for Mario games.
Cultured Vultures: We’re going through the Nintendo Gamecube back catalog to find the games most deserving of a remake.
Discover "Stars Reach," the new MMORPG by Raph Koster, featuring a dynamic universe, procedurally generated planets, and robust player housing and economy.
Raph Koster wrote the #1 most influential game design book. Nice to see a game coming from him.
i'm glad for him, glad his vision turned out to be the best thing to happen to GOW since GOW
Ranks as one of the best crafted games of all time in my book. It does everything extremely well from combat to story to graphics to music to enemy design to EVERYTHING.
And to think, the end result is simply a masterpiece, no surprise there.
While there are certain aspects of the prototype gameplay I wish couldn’t stayed into the finished game (certain animations etc..)the end result is the complete package. Great story told with fantastic voice overs/performances/one shot camera. Fluid, fast, and brutal combat, and music that just hits so strong at the right moments.
its still kind of rough in many ways, but its fun, looks nice and people who like video game stories are drawn in. I mean for example when you get the prompt to press in the analog stick the animations can be downright wacky if close to a wall. I still liked it quite a bit, but it felt like a ps2 game with shiny graphics. I also don't get why we still have pretty much all story elements presented in a non interactive way, for me it really takes me out of the experience. But I still bought it and liked it, it was fun even if I started to want to skip much of the cut scenes after a while.
Thank goodness they were given the time and money needed to produce this fantastic game, just with all of Sony's other first party games.