After a long development cycle, We Happy Few has finally released for all major consoles. But why don’t things quite look as they seem?
Meh this is their first game they will grow
This is not their first game they made a game call contract which is also bad.
Wait this was them? That i didn't know. It just goes to show that whoever Microsoft hires for their studio it wont be top notch
Absolutely correct, but that one didn't get too much attention
Contrast was a similar rated game, but the storyline and setting were amazing, just like We Happy Few.
Now let see how good (or bad) they can be under MS’ umbrella.
Believe it or not, I'd say there's two positives to extrapolate: -Some of their biggest weaknesses can be immediately addressed (launch issues due to lacking resources + manpower) -Reliance on a greenlight from publisher (sticking TO said plan/timelines) rather than any type of about-face on their current project's overarching structure. The We Happy Few we see today is a different beast from what Kickstarter backers initially viewed--in respect to design, not mood or art style. While most will think a more structured, Bioshock-y template (like from the E3 demo) was a much better route...the changes needed to accommodate said vision was like trudging through a quagmire.
I loved this game. Until I reached the end of arthurs campaign. The novelty had worn off and it became a chore to play, I'm done with it for now.
Don't worry Xbox fanboys Microsoft will move the WHF dev over to do mobile games more money over there anyway. And some of the new studios Microsoft purchased has to do them mobile games if not all of them as it's pretty clear Microsoft is more interested in the PC, mobile gaming money.
If anyone's interested, I'm doing a walkthrough of this game on youtube: https://www.youtube.com/wat... any feedback is appreciated :)
Too bad this keeps happening on Xbox they games they get just don’t turn out to be great it seems. PlayStation got the secret sauce this generation and it’s not in the hardware but the software it seems.
...this game is on PS4 too.
Oh. Is it another Xbox “timed exclusive” or “play first on console” game type of thing? Anyways I thought maybe this game had more attention on it from the Xbox camp because the devs were one of the five Microsoft purchased to make them first party...
No, it's just a PS4/XOne/PC multiplat atm. Was a Kickstarter game originally now being published by Gearbox. Well...it did have more attention from the Xbox camp after last year's E3 conference; however, it's tacitly understood by any fans/fanboys that MS really had no say on THIS game's result. All behind-the-scenes stuff was agreed upon by Compulsion & Gearbox before the 1st party announcement though.
Oh ok. Good to know. Thanks for the info. I guess this is why companies battle for games to present on their stage. I had been associating it with MS and Xbox more as a get for them similar to say cup head or Ori and the Blind Forest. (Both excellent games btw and contradict the point I tried making in my original reply)
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