Remedy reckons that no game is doing anything like Control. Sam Lake also confirmed that the design included some RPG elements.
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Fresh is good!
I'm more excited for the Metroid elements. Maybe RPG just refers to unlocking upgrades?
It's a high statement, one that will have to be seen to be believed really. It is true what they say though, once you are chasing a trend you're already behind. It's rare that you see a game that comes second or third actually be the top of the pile.
Looks too similar to quantum break for me to call this game anything new. Though I did enjoy QB.
Yea, we'll see.