In this new video, directors John Garvin and Jeff Ross talk about realism, and how it helps set the title apart. For example, you’re going to need to fuel and repair your bike if you want to get about; fail to do so, and you may just find yourself lost in the wilderness with no means of escape.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
Not interested.
If I want realism I can go outside.
Where is this interview from? Is it Gamescom? I can't wait for this game. It'll be awesome.
Not exactly ground breaking or new, but I appreciate the added realism and survival factor involved in planning a trip or mission.
People who are knocking this game are just jealous
This game has something pretty off and thats the Blood...theres no blood splatter on shoots impact actually it lacks the blood realism in every way...is this a teens game..its weird and no one talks on the subject.