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How Music Was Made On The SNES

The video takes a look at the sound chips inside the system, the programs available to composers, and provides an in-depth look into David Wise's work on Donkey Kong Country. One section reveals how the SNES could only accommodate 64KBs of audio RAM for the entire soundtrack of one game - that's only a hundredth of the available space needed to store a single three-minute song downloaded from the likes of iTunes today.

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