770°

Tomb Raider Director Says "I'm Not Worried About Spider-Man"

The top brass of Eidos Montreal, the studio behind Shadow of the Tomb Raider, respond to Lara Croft's upcoming launch date beside Marvel's Spider-Man.

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cogconnected.com
-Foxtrot2499d ago (Edited 2499d ago )

Well it's not just Spiderman though

Spiderman
Spyro Reignited Trilogy
Dragon Quest IX
FIFA 19

It's a busy month...like the other games they could have released it a month before or after yet they fill up the same month together, it's insane.

Chevalier2499d ago

October is an insane month though. So that month would probably be an even worse month to release than September. Just check out the releases then:

October releases

Assassin Creed Odyssey
COD BO4
Red Dead Redemption 2
Forza Horizon 4
Mario Party
WWE 2K19
Lego DC Villains
Battlefield 5
Soul Calibur 6
Starlink
Megaman 11

shuvam092499d ago

Uhhh, what is Starlink???
And Mario Party doesn't belong on that list as it doesn't have any competition...

MagUk2499d ago

October is the month for me BF5, RDR2 and FH4 they will see me through until Christmas 😎

super_bruno2499d ago

HAHAHA! cockiness...

Hey, Tomb Raider Director you should be worry. especially with Spider-Man.

ballisticvoodoo2499d ago

To those that think he's not worried. Yes, he answered the question but it's called spin. Dear lord he's not going to say he's worried.

Cartman551252499d ago

Don't forget the My Hero Academia game or Warriors Orochi 4.

starchild2499d ago

There are many big games that release in the September/October/November time frame every year yet games continue to release during that period every year. How is this any different? Shadow of the Tomb Raider is one of the biggest games releasing this year. It will be just fine.

Xb1ps42499d ago (Edited 2499d ago )

What is really insane is that they think gamers only buy games closer to the end of the year, like who games in the summer months right?!

Anyway... I’ll be playing both.. tr on xbx and spidy on my pro on my 4K lg oled tv.. but on a serious note publishers need to realize that we really do have 12 months in a year..

+ Show (4) more repliesLast reply 2499d ago
thekhurg2499d ago

He can claim he's not worried all day, but he's worried or else he wouldn't have said anything.

He knows SpiderMan is going to trounce his game in sales. Despite one being console exclusive and the other on everything.

rdgneoz32499d ago

Spiderman will destroy Sept, while RD2 kills Oct. Delay the game till Nov / Dec and you won't see your sales killed.

yomfweeee2499d ago

He was asked a question, he answered. That's how interviews work.

2499d ago
thexmanone2499d ago (Edited 2499d ago )

Usually when someone is asked a question they answer.

But lets see, a man in tights or a hot looking girl, I`ll pass on the guy in tights.

trooper_2499d ago

It's like a nervous kind of 'not worried but seriously worried ' laugh, lol.

Sayai jin2499d ago

He was asked a question, so he responded. The minds of people on this site....

agnosticgamer2499d ago

You clearly didn't read the article... at all did you? He was asked about... So he answered the question... You may not agree with his answer... But when ASKED a question... One usually tends to answer said question...

Thus, when asked how they felt about competition, Eidos Monreal’s lead writer and game director responded:
“This has been a great year for games,” Murray told COGconnected.
“Yea, exactly that. I’m not worried about Spider-Man,” Bisson said. “I have friends working on it, so I’m very happy for them too, and I think, you were saying it, it’s a great year. And for me, Spider-Man and Shadow of the Tomb Raider can co-exist. It’s a different experience. One’s way more about movement, the city and things, and this one is way more about exploring and finding things that make life special.”
“Only one game has Lara Croft,” Murray finished.

TheRealHeisenberg2499d ago

He is not worried. There is room for both games to excel.

Starman692498d ago

Hes not worried because of the solid tomb raider fan base. People like me who adore the games

+ Show (6) more repliesLast reply 2498d ago
lxeasy2499d ago (Edited 2499d ago )

I plan on buying tomb raider day 1. I really enjoyed Rise of the Tomb Raider.

Chuuzuu2499d ago

I'm not worried about Spider Man either, it just doesn't appeal to me. There are 3 games coming out in this time period that will have my attention: this new Tomb Raider, Red Dead Redemption 2, and the Forsaken release for Destiny 2.

rainslacker2499d ago (Edited 2499d ago )

I'll be doing Spider-Man myself. But will probably get TR, after I'm done with it.

For the time being I'm trying to knock out a few games from my back log

JesusBuiltmyHotrod2499d ago

Really? it is check box AAA design by the numbers with poor combat encounters and awful stories.

Old_Prodigy2499d ago

@Chuuzuu. You play destiny, reason enough to not value your game preferences.

+ Show (1) more replyLast reply 2499d ago
shuvam092499d ago

I wouldn't bother even if the other releases weren't mentioned...
SoTR just seems so uninspiring...

rainslacker2499d ago

ROTTR was released against fallout, and ms pretty much abandoned marketing for ROTTR after they got the marketing deal for fallout.

Rise did modestly well on release, but I think it's lack of big numbers is because of the franchise history, and the fact that the newer games aren't as great as they could be.

KyRo2498d ago

The new games have been great though?

rainslacker2498d ago

They have their moments. Some parts are exceptional, other parts can use some work. I think the last game had great level design and the open worlds areas were well thought out to make it more fluid between going between different story or quest elements.

BlueBlue2499d ago

Spiderman is the only thing on that list that poses a threat.

adonisisfree2499d ago

Only one of those games actually matter. Spider-Man

rivaldoo7772498d ago

I'm going to buy dragon quest day one and buy spiderman and SOTTR on sales few months later

n1kki62498d ago

There are certainly budget gamers who may want both but can only afford 1. I will be buying both.

+ Show (6) more repliesLast reply 2498d ago
StormLegend2499d ago

Oh you better be and even watch out for Spyro since so many PS gamers love him just like Crash. I already have both games I mentioned pre ordered. Can’t say the same for TR yet.

lxeasy2499d ago

PS gamers also like Tomb Raider you know. Also Xbox and PC gamers. They don't need to worry.

TheKingKratos2498d ago

The old tomb raider yes
when lara had a character and charm...and boobs ;)

rainslacker2499d ago

Ps gamers seem to like tr also. I think it's lost some of its magic compared to years past, but I'll certainly play it at some point.

crazyCoconuts2499d ago

At least Spiderman is just PS4. TR might end up being a replacement buy for non PS4 owners to satiate their Spiderman itch...

Ricegum2499d ago

I don't think Tomb Raider is anything like Spiderman. It's going to have a tough job scratching that itch.

JesusBuiltmyHotrod2499d ago

Uncharted already scratches the itch way better then TR games do.

crazyCoconuts2499d ago

True - but it might serve as a nice distraction from Spiderman envy.

2499d ago Replies(3)
King_Noctis2499d ago

Its not like Spiderman is the only game releasing at the end of the year you know.

Seraphim2499d ago (Edited 2499d ago )

short term that's my thinking. XB sales might be grand but Spiderman will dampen PS4 sales; at least initially. Long term both consoles will sell their fair share of copies.

I've been tempted to order Tomb Raider but between The Show, Divinity, Spiderman dropping, etc, I figure I might as well just wait until I'm going to play it. maybe get a discount if it can wait until Black Friday.

+ Show (1) more replyLast reply 2499d ago
ArchangelMike2499d ago

Spiderman is a system seller, and is going to be the BIG September game that dominates all the headlines. It won't completely overshadow Tomb Rider, but it'll definitely cannibalise alot of sales, especially on PS4.

SoulWarrior2499d ago

I see what you did there, overshadow Tomb Raider hehe

SierraGuy2499d ago

It'll sell a s#it ton by Christmas...that I do know.

The_Sage2499d ago

In Yoda's voice, "You will be".

VTKC2498d ago

wouldnt it be "Be you will"?

The_Sage2498d ago (Edited 2498d ago )

Lol. I see what you're saying.

The quote is from Empire... Luke tells Yoda that he's not afraid, and Yoda responds in a creepy way, "You will be... You will be".

https://youtu.be/NPOb3DlB7W...

The_Sage2498d ago

Lol. Some jackass disagreed when I put the clip from the movie in the post. Some people. Smh

VTKC2498d ago

Oh i see, i dont know my star wars. I thought you was imitating yodas inverted speaking. Disagrees-it happens all the time, its their way trying to upset you. Just ignore them.

The_Sage2498d ago

Yep. The disagrees are funny sometimes.

Show all comments (148)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 8h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 4h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon22h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 15h ago (Edited 1d 15h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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