150°

Fortnite Mobile Android APK Leaked by Hacker, Samsung Galaxy Can Download and Play

It appears Fortnite Mobile Android APK is leaked by some hacker and now available to download. Samsung Users can even play the game.

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thenerdmag.com
jukins2175d ago

Umm I just went to the website amd downloaded straight from epic lol

triverse2175d ago

That only works if you have a supported device. This is for people that want to be on the cutting edge, test devices to see if they can run it, etc.

Whitey2k2174d ago

I've downloaded it and still runs like crap on s8+ even on low settings

JustGamin852174d ago

Got the have on the note 8, won't load when I logged in under psn just tells me they will email me for wait list...

140°

Fortnite’s game-changing update is here to stay, Epic confirms

Shortly after the release of the Fortnite x Pirates of the Caribbean update, Epic Games announced another major change.

160°

Leaked RDNA 4 features: AMD to catch up in RT - doubled RT intersect engine could come to PS5 Pro

A partially redacted data sheet highlighting the expected ray tracing features coming to RDNA 4 GPUs has been shared by well-known hardware information leaker @Kepler_L2. We expect the features to also be present in the hybrid RDNA 3 + RDNA 4 RT design coming to PS5 Pro when it launches (presumably) later this year or early next year. The leaked data points seem to confirm that advancing ray tracing technology is going to be a major focus of RDNA 4.

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tomshardware.com
Einhander19721d 6h ago

This will be the actual start to Ray Tracing on consoles, I'm really looking forward to seeing what PSSR is capable of as well.

I can't wait to see what games designed around this can do.

sagapo1d 6h ago (Edited 1d 6h ago )

Don’t hope for anything major imo. RT remains a power consuming feature and I don’t think a pro version will make all that much difference. Higher frames (say 60fps) with RT features as they are now would be a big win if that would be the case. If RT features would be extended, games will probably stick at 30fps like they do now, is that worth a pro upgrade?

Einhander19721d 6h ago (Edited 1d 6h ago )

Zero first, second or major third party console exclusives have lacked a 60 fps mode on PlayStation, 30 fps is an xbox problem.

The GPU alone statistically offers 40% uplift, and with PSSR upscaling games designed around the console should have a significant performance uplift.

And my understanding is that RT has been largely decoupled from the CU's in RDNA 4 so the performance hit from RT should be much less than on current AMD GPUS. And regardless, the huge number of RT cores with the doubled RT intersect engine should be able to power through RT in a way that simply is not possible on current consoles.

fr0sty7h ago(Edited 7h ago)

With a rumored (according to the leaks) 4x performance jump in RT performance (and a 40% boost in overall GPU performance), in addition to the added AI upscaling frame generation tech, the actual RT performance increase should be significant.

sagapo5h ago(Edited 5h ago)

@Frosty; 40% GPU boost you claim. With PS4 pro vs base at the time, that increase basicly doubled so 40% ain’t that big of a deal imo.
4x performance jump with RT (if true) sounds impressive but will we be able to play games in 60fps quality mode then? If not then pro is a waste as most gamers prefer 60fps performance over 30fps quality mode.

Einhander19725h ago(Edited 5h ago)

@sagapo

The PS4 Pro had the same GPU as the PS4, the PS5 Pro is switching from RNDA 2 to a mix of RDNA 3 and 4. The 40% increase is just the CU increase and doesn't include any uplift from the technological improvements AMD has done to RDNA which have been significat.

PS5 Pro is going to be a much bigger improvement than the PS4 Pro was, especially when you take into account the RT improvements..

+ Show (1) more replyLast reply 5h ago
FinalFantasyFanatic23h ago

I really hope so, AMD has been pretty far from Nvidia's performance on Ray Tracing, so to see such a huge uplift, with greater performance and efficiency is a big win.

Destiny10801d ago

if astro bot is fully raytraced / 60fps on the pro model, we can start believing the hype

fr0sty7h ago(Edited 7h ago)

No games are fully raytraced as of now, even on PC. All of them utilize a combination of raytraced and rasterized graphics, with ray tracing being used for shadows, reflections, or global illumination in the best cases, but not for the entire rendering process.

Whitey2k19h ago

There's gonna be quite a difference between ps5 and ps5 pro compared to ps4 and ps4 pro

fr0sty7h ago(Edited 7h ago)

agreed, PS4 Pro was only geared at pushing more pixels per frame (and HDR), not making those pixels look better in the process. PS4 Pro didn't offer much as far as increasing the actual quality of the rendering went.

Whitey2k7h ago(Edited 7h ago)

Expecially when ps5 is around 10tflops and ps5 pro rumored to be 30tflops compared to ps4 at 1.84tflops and ps4 pro at 4.2tflops u could pretty much call it a ps6 near enough. Then ps5 pro could be using rdna 3 or say rdna 3.5 because it's rumoured to be using that newly assets of rdna 4 which benefit greatly on resolution and Raytracing even effect etc etc. What would be nice for sony greatly benefit is amd solution of the X3D in its Cpu on cpu bound games

dveio10h ago(Edited 10h ago)

As always:

I can't wait for the specs of the new consoles.

Wether it's NSW2, Xbox Next or PS6.

If Cerny stays the lead architect of the PS6's hardware (which is very likely I guess?), I am VERY excited for Sony's approach.

They've always done something unique noone else did.

And I expect the same for the PS6.

Edit: man, crazy. PS6 (six!) is already near! Time flies.

neutralgamer199210h ago

Ceeny won't be going anywhere I don't think. He and his team have produced back to back amazing consoles

What I want to know is what the price for pro will be since it's much more powerful compared to regular PS5

smashman988h ago

This might be his last run tho, I hope he has looked into training a protege

90°

The Cloud Gaming Graveyard: Dead Cloud Gaming Services

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.

We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

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clouddosage.com
Chocoburger2d ago

I'm sure that there will be more to come in the future.

UltimateOwnage1d 5h ago

Latency and video compression will always make cloud gaming an afterthought.