RPGamer writes: "Cid and his pet chocobo, named Chocobo, are pilfering a tower in a desert when they get blasted into the sky and land in the town of Lostime in which a sporadically ringing clock tower deletes the inhabitants' memories to the point that they might not even recall their own names. Soon thereafter, a levitating, glowing, talking, baby humanoid in an egg crashes into the center of the town, and Chocobo gains the ability to teleport into people's minds in order to regain small fragments of their memories. So Final Fantasy Fables: Chocobo's Dungeon starts out on the strange side; however the weird setting provides a premise for the existence of numerous, shape-shifting dungeons in a manner more reasonable than most dungeon crawlers do, and also allows a typically light-on-plot subgenre to tell a deep story."
It’s one of the most iconic names in the games industry. Square Enix needs only slap “Final Fantasy” on the box to almost guarantee to generate a fever hype behind the game.
lol, dudes worried about getting chewed out for mentioning Lightning Returns but fails to include any of the FF's from VI to IX. Madness indeed!
Digitally Downloaded writes: "What is appealing about the roguelike is that on a very fundamental level, from the very building blocks of the sub-genre's creation, it is absurdism in motion. And, just like absurdism in theatre, literature, and the other arts, through its repetitive mechanical structure it tells us a lot about the human condition because it is so damned addictive."
Endlessbacklog's Kira Sutherland takes a look back at Final Fantasy Fables: Chocobo's Dungeon.