Instead of writing another article that tells you what the current sales numbers are of Nintendo's own Switch games, we’re taking the time to list how many units each particular game sold between April and June 2018. So, let's get started shall we?.
The Switch 2 might be the fastest selling console of all time. But Jump Dash Roll argues that the new hardware has some serious caveats to consider before buying.
Pretty much just clickbait opinion. IMO, Switch 2 is everything I loved about Switch, but much more refined and perfected. As someone with a huge library of physical Switch 1 games, I’m stoked with the enhanced performance on my existing games, and very excited for the future once devs start optimizing engines for the platform. Game Chat is excellent, the controllers are excellent. Anyways, I love it so far.
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Switch 2 is basically a more powerful Switch and that's what everyone had been asking for. They know what they're getting into.
Had mine for a couple of days and I'm having a blast with both Switch 2 and 1 games.
Switch 2 is what I wanted a more powerful switch im happy with it.
Do I wish it was oled sure does it bother me not much
Wake up and smell the plastic. The sky isn't falling here, your expectations just weren't met. You expected Nintendo to not play it safe with their (best-selling) console, as they have since after the Gamecube.
Thankfully, in gaming, not everything has to be "technically accomplished" or completely different to prove its existence to bring inspiration to the table. Consoles are remembered by their software and the Switch 2 just got here.
The idea that the focus on third party is bad is really dumb. They only have really 3 launch titles and one of the issues with the switch was its inability to run a lot of the biggest games. They have addressed both of those issues by highlighting third party support.
RAIDOU Remastered: The Mystery of the Soulless Army revamps its combat, adds voice acting, and brings this forgotten Atlus RPG back to life.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .