VGChartz's Evan Norris: "The Persistence, ultimately, is a fine example of both a rinse-and-repeat rogue-like and a first-person horror game. It's spooky, often addicting, and packed with content — a complete playthrough will take between eight and ten hours, at which point you'll unlock a more challenging Survival Mode. Its VR comfort options and companion app offset a general lack of innovation and help mitigate the rare randomly-generated difficulty spike and some inferior graphics. PSVR owners: add this to your collection."
It's a big contrast to Square Enix's approach with Final Fantasy 7 Remake
Can anyone tell me how PSVR games are supposed to work on PS5. I eventually got my PS5/PSVR adapter after months of waiting. Then had to get a HDMI splitter and set it up only to find nothing worked. Some Apps don’t recognise it’s connected at all and when they do they require a DS4 to play which obviously I haven’t got or move controllers which I do have but apparently you need them cable connected (didn’t bother trying in the end) but of course there’s not enough USB ports. Struggling to understand how they can claim it’s compatible.
If I knew it was going to be like this I would of sold it along with my PS4 Pro instead of holding onto it for no reason.
Been wanting to try this game for a while.
PS VR titles The Persistence, The Walking Dead: Saints & Sinners - Standard Edition, and Until You Fall also launch November 2.
If you’re a fan of open world ARPGs, Kingdoms of Amalur was a under appreciated golden goose of an experience for its time. Highly recommended if your an old Fable fan like I was
Looks like a solid month. I've heard a lot of praise for each one of those PSVR games.
I remember really enjoying Kingdom of Amalur back when it originally came out.
All you need is an NVIDIA RTX-supported GPU.