Although Bethesda Softworks continues to be one of the greatest proponents of single-player games in the AAA arena, the publisher believes it needs to adapt its approach to such projects.
Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
Capcom Spotlight is just around the corner: tune in to see the latest titles being shown off by the Japanese masters.
New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.
June 26th, 2025 – 16:00 PDT
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June 27th, 2025 – 00:00 CEST
Single player games still the best experience:)
So they have been making good single player games and then they say the way they approach them now shouldn't be the same as before... I can't find any positives in that statement.
well you have to think about marketing and release windows, Bethesda has been doing a little poorly in those regards for games they haven't developed themselves.
That single statement worries me. How would you go about changing your approach? What does that really mean? -Worried gamer.
FO76 is proof Bethesda that you weren't happy with sales from(FO4)(which BTW made you billion with launch)
Instead of having to change all you have to do is change the release window for some of the smaller games. Games like dishonored and wolfenstien would have done better if released during better part of the calendar so they didn't have to compete with other games