In this feature we take a look at what types of single-player protaganist make for the best story telling experience, from Geralt to Jason Brody.
Hanzala from eXputer says, "After multiple delays, cancellations, and ownership changes, the misfortune of Deus Ex continues; this gem of a series deserves better."
One can only hope at this point Embracer will need to generate an influx of cash flow, and what better way to do so than to sell off some of its IPs... namely Deus Ex, to a competent and talented studio capable of delivering a game noteworthy of the name in future. And thinking about it further, I don't know why Embracer would sit on the IP vs sell it if it means staying in business or not.
GF365: "If you’re a reader, this list of great games for avid readers is for you. Games are a form of art, and some have written literature in them."
Some games endure despite the average player wishing they could skip that first hour - here are five annoying video game openings in otherwise classic titles.
I liked the Red Dead 2 opening, certainly didn’t feel like a slog to me, but I enjoyed that whole game so for those who were just expecting ‘GTA but with cowboys’, that was probably not the opening they expected, and Red Dead 2 wasn’t the game they were hoping for …
First game that came to mind when I read the title, was Watch Dogs 2, because you’re expecting an open world sandbox game in sunny colorful San Francisco, and instead that opening has you crawling and sneaking around an incredibly boring office building …
All types
just come out and say it. Its the fat ugly lesbian female ones make the best stories.
I would say it depends on the type of story being told, as the case is with any other form of fiction. Granted, sometimes a game calls for the generic, blank-slate, silent progtagonist which isn't nearly as suited to other forms of media, but the point still stands that there are different protagonists for different types of stories, and also depending on how the narrative and the gameplay are woven together.