120°

How Remedy is taking Control of its own destiny

CEO Tero Virtala on the Finnish developer's plans for its newest IP and the lessons learned from its Microsoft collaborations

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gamesindustry.biz
annoyedgamer2529d ago

Its own destiny by creating a GAAS title? Nice try remedy. We have been begging for Alan Wake 2 for years, you can blame Microsoft for Quantum Break but you cannot blame this one on them.

gamer78042529d ago

I really thought that they would go back to Alan wake, my main worry with this gaas that it seems to make or break a company. I'm not too excited about what I've seen from remedy, at e3. i was a huge fan but if they don't go back to single player story games i fear they might have much of a future in gaming.

nishanth1232529d ago

Isn't their next game a SP game?

2529d ago
Lon3wolf2529d ago

Not sure Remedy can do anything if this is true that's in the article:

With Microsoft holding onto the Alan Wake and Quantum Break IPs, Remedy has been determined to retain ownership of the rights to its upcoming 'Project 7', unveiled at last month's Los Angeles expo as the fittingly-titled Control.

60°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy0122h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK2h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

130°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

gigoran810h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

80°

Warhammer 40,000: Boltgun 2 devs tease things 40K fans "haven't seen before"

Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.

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videogamer.com