Pro wrestling games are never timely. They try to capture the personalities and idiosyncrasies of a few dozen athlete/actors fully aware that, by the time the game has come out, the plots and subplots that are dictated by wrestling management could send some talent into retirement, some into free agency and some into a character turn, from good guy to bad guy. Pro wrestling games cannot sell themselves as roster updates.
So THQ and Yuke's are pushing Smackdown vs RAW in the only direction that makes sense for a game that is behind the story curve the minute it comes out. They will give you as many options, customization tools and user created content access as they can cram in.
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace