350°

Ghost of Tsushima Dev: We're Achieving The Ambitious Goal of Making The World Move Around The Player

Jason Connell, Art Director on Ghost of Tsushima, said the team had the ambitious goal of making anything in the world move around the player - and it's achieving it.

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wccftech.com
KaiPow2533d ago

I'm glad they're adding in another difficulty setting or two for people that just want to take in all of that natural splendor.

timbo082533d ago

Have you ever see anything so full of splendor?

combatcash2533d ago

The game has beautiful visuals, not sure about the gameplay but it looks fantastic. I may give it a try when it gets discounted.

doggo842533d ago Show
combatcash2532d ago

Jealousy? Lol about what? The most recent infamous game left a bad impression on me and yes I completed it. So based on their previous offering I'm not inclined to believe I will enjoy the gameplay. Not everything Sony produces is flawless, I'll be playing LO2 and Death STRANDING when they release. I just don't get caught up in hype. As for Sea of thieves it stands and it only cost me 10 bucks to play. There's games I won't pay full price for, and tsushima will be one of those, I may give it a shot when it gets discounted.

codelyoko2533d ago

Good to hear because this was one of the worst aspects of Second Son

ClayRules20122533d ago

Agreed.

I think the game looks (visually) incredible & looks really fun to play. I’m anxious to see more of what the game has to offer.

windblowsagain2533d ago

Problem with second son was there wasn't enough Variety and the place was too empty, enemies with other ablilites would have been good.

ccgr2533d ago

I hope they can pull it off!

RememberThe3572533d ago

It's funny because the first article about the announcement, people were really sceptical. I think it was like me and Morganfell who were the only ones really impressed by it.

Glad to see we weren't alone. Seems like people had to let the game sink in before they could really see what SP was trying to show us. GoT was game of the show for me.

HICK2533d ago

I was always excited about GoT from the second it was announced.

nucky642533d ago

i've been very impressed too! this is day1 for sure

OB1Biker2533d ago

Not sure what you mean. I feel most people were impressed with the first trailer teaser.

Hardiman2532d ago

I along with quite a few have been excited for this since the reveal last year!

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50°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy0119h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

130°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

gigoran88h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

80°

Warhammer 40,000: Boltgun 2 devs tease things 40K fans "haven't seen before"

Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.

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videogamer.com