Michael Worosz, head of Private Division, explains how devs can pursue creative firepower and get away from org charts.
More like HD Remaster-itis. I'd welcome more sequels, actually!
Says the company who wants gamers to fall prey to lootboxes and microtransactions in every game. I'm sure this is just a pre-tease of another games as a service announcement. 'No more sequels, as we sell you a boring, unfinished base game, then sell you the rest of it over a ten year period... Maybe.'.
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