Take-Two's Private Division sees 'industry, somewhat sadly, falling prey to sequel-itis'

Michael Worosz, head of Private Division, explains how devs can pursue creative firepower and get away from org charts.

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CrimsonWing69152d ago

More like HD Remaster-itis. I'd welcome more sequels, actually!

bigmalky152d ago

Says the company who wants gamers to fall prey to lootboxes and microtransactions in every game.

I'm sure this is just a pre-tease of another games as a service announcement.

'No more sequels, as we sell you a boring, unfinished base game, then sell you the rest of it over a ten year period... Maybe.'.