If the future is 7/10 games with no conclusion, then it might be game over for some of the uncompromising tales we've held most dear.
Dan Dawkins writes, "Ubisoft has been talking about a desire to create games that do ‘not give finite experiences’ i.e. for the game to keep going after you’ve finished it, with unlimited gameplay. “We build a strong nemesis, and the goal of the game is to kill him or free the country, we've done that a few times in our games”, explains Ubisoft’s Executive Vice President of Creative, Lionel Raynaud, whose job title is an exercise in testing finite boundaries. “But when you succeed, you have to leave the game, because there is nothing else to do. So the goal was to break this, and say that you will be the hero of a region or population many times, not just once. And if you get rid of a dictator or an oppressor, something else is going to happen in the world, and you will have a new goal”. I appreciate that life isn’t about riding into the sunset like My Darling Clementine, but I’d rather bow out like Thelma and Louise than live in a world where the clifftop never ends."