James Davenport writes, "After a year of awful loot box practices, a new wave cosmetic-focused season passes are taking over, and chances are we'll see some big games adopt this model this fall."
Palworld is already a monstrous successs, but it's not the only game to suddenly blow up . Here are five other fairly recent games that did the same.
Coordination and communication are key for team play in Rocket League, but knowing these unwritten rules can make multiplayer less chaotic.
I would say "slow news day?", but that would be an understatement.
"This unwritten rule for Rocket League states that when two players’ cars get linked together, such as in a face-to-face or rear-to-rear arrangement, these two players must stay in this position until outside interference separates them."
That's literally it. That's the only "rule" that is mentioned in this article.
These are the best PS5 games that are completely free to play, so long as you have the space on your console to download them.
I have no problem with battle passes on f2p games. I’d have to see all the rewards and how difficult they are to achieve. Maybe $40/yr is too much. Maybe $20 would be better, but it’s a move in the right direction. F2p allows lots of players to always be able to play. Selling cosmetics is fine, and while I would prefer free tiers, possibly the first 25-50 are free and everything above it costs money. Or maybe you can roll over some of what wasn’t earned in some way.
But it works to get ppl invested. If you spend $10, you are more likely to play this game. I hated season passes b/c you’d often buy them b4 knowing if you even liked the game or were gonna want to play the dlc at all.
Free to play is fine..
The time limit thing seems harsh, maybe if its only available to buy for a short time, but you have unlimited time to play them?
Then every so often you can buy it again for those who miss it the first time?
I'm not a fan of any of this, but I get that F2P games need to make money. Skins and other none gameplay effecting things are fine.
I'm not a fan of pay to win, or microtranactions in games with a price of entrance.
Having again cheap cosmetic items and skins for sale as DLC is fine.
Maps, weapons and perks dlc are a big no no for me and puts me off a game.
Loot boxes, season passes, annual passess and other various "monitazation methods" arent necessary at all. Warframe proves that, what Warframe also proves is the industry is in the grips of ever increasingly greedy corporations and publishers that dont want to actually listen to or communicate with their communities they claim to want to build around "live service" games. Warframes Fortunate reveal, the new war and railjack updates should be a hard wake up call to the rest of gaming consumers and the industry.
Fortnite has loot boxes and battle pass.