Nintendo’s newest Smash Bros. game showcases its odd relationship with esports

The gaming giant’s reluctance to embrace the esports scene around some of its popular titles has produced a divided audience for the Smash Bros. competitive gaming circuit. But when the game is still selling millions of copies more than other fighting games with fully supported leagues, how much does Nintendo’s reluctance really matter?

Masahiro Sakurai explains why Smash is more accessible to audiences, how Nintendo’s philosophy does not align with competitive gaming, and how the tempo of Ultimate's mechanics allowed Sakurai to avoid inserting more advanced mechanics, particularly favored by the Super Smash Bros. Melee fan base.

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