The latest update for Edge of Eternity explains how the epic RPG aims to remove the genre’s typical reliance on grinding.
Today, Korean developer Shift Up, known for Stellar Blade and Goddess of Victory: Nikke, announced its financial results for Q1 of 2025
Shantae Advance: Risky Revolution launches summer 2025 on modern platforms—20 years after its original development was shelved.
Glad they didn't change the art style. This is looking good.. Why did they change the way the characters look anyway? The very first style was kind of ok, it was fine by Risky's Revenge and Pirate's Curse.. both in game sprite and the dialogue popups, why keep changing it? I am not as fussed on her newer look. She's looking kinda too dark or sunburnt now.
In the end, how did the Marathon Closed Alpha go? There are two components to this, how the game felt and how it was received more generally.
Well that sucks. I enjoy kicking back and leveling up(grinding) I recently started up kingdom hearts 1.5 I had tried playing back in the day but never finished or even got far. Anyway before I left sora home island I got myself to level 25 before I decided to move on. I thought that was quite a feat until I found out some guy went to level 99(maybe 100 can't remember if you max at 99) . I think the video said it took him two months. That's downright crazy lol.
After reading the article it seems they didn't out right get rid of it, just a different way to approach some things. Maybe the word eliminates shouldn't have been used.
Hopefully it's doesn't make the game too quick now
looks good, i will wait till its done.
So it's a skill tree that you can change. Cool.