270°

JRPG-Inspired Edge of Eternity Eliminates Grinding Through Strategic Combat

The latest update for Edge of Eternity explains how the epic RPG aims to remove the genre’s typical reliance on grinding.

shinoff21832500d ago (Edited 2500d ago )

Well that sucks. I enjoy kicking back and leveling up(grinding) I recently started up kingdom hearts 1.5 I had tried playing back in the day but never finished or even got far. Anyway before I left sora home island I got myself to level 25 before I decided to move on. I thought that was quite a feat until I found out some guy went to level 99(maybe 100 can't remember if you max at 99) . I think the video said it took him two months. That's downright crazy lol.

After reading the article it seems they didn't out right get rid of it, just a different way to approach some things. Maybe the word eliminates shouldn't have been used.

thekhurg2500d ago

I'm confused by your statement. There is still a grind, they say you can do random battles right away...

shinoff21832499d ago

I stated in my comment that the headline was misleading. After reading the complete article they didn't get rid of it just there are more options. It's right there in my original comment.

joab7772500d ago

The first and only mobilize game I’ve ever played is Lineage 2, and it uses auto battling to deal with grinding. Kinda brilliant really b/c it’s perfect for a mobile mmo. The game itself is unbelievably complex for a mobile game also, and gets better each patch. Has great progression etc.

I just worry that any jrpg that bypasses grinding will make the game too easy like NNK2. NNK2 was so damn easy that it literally nullified every system in the game.Inve they added a hard and expert level, the game changed dramatically, and all the systems starting working brilliantly.

I will have to look into this more, but I am skeptical. Wonder why vid wasn’t linked to article. Or I missed it.

AizenSosuke2500d ago

Hopefully it's doesn't make the game too quick now

Eidolon2500d ago (Edited 2500d ago )

If grinding was what made it long, then that's a bad design. They are adding strategic combat through a new grid battle system, allowing players to tackle encounters in different/smart ways, determined and skilled players will be able to bypass more grinding.. if you want to be lazy and just smash buttons through every fight, then you can grind.

2500d ago
noxeven2500d ago

looks good, i will wait till its done.

Germaximus2500d ago

So it's a skill tree that you can change. Cool.

140°

Stellar Blade Dev Will Reveal Next Game "Project Witches" by June Following Successful Q1

Today, Korean developer Shift Up, known for Stellar Blade and Goddess of Victory: Nikke, announced its financial results for Q1 of 2025

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simulationdaily.com
RaidenBlack9h ago(Edited 9h ago)

UE5 based this time

robtion4h ago

That said, I think Stellar Blade looks better than most current UE5 games.

Relientk775h ago

If Stellar Blade is anything to go by, yeah I am hyped to see this new game.

robtion3h ago

I just saw the Stellar Blade director just finished Clair Obscur (96hrs playtime). He clearly has good taste. Gives me some confidence concerning their new game.

robtion4h ago

Let's hope so. If not I have no interest in it.

robtion4h ago

Very interested to see what they follow Stellar Blade up with. Easily my GOTY 2024.

Levii_923h ago

I have 120 hours in this game..

Astro Bot was mine easily but Stellar Blade is right behind it and then Silent Hill 2.

robtion3h ago

Yeah I have around 260 hours. I also loved the Silent Hill 2 remake and Space Marine 2.

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70°

Shantae Advance: Risky Revolution—The Lost Shantae Game Returns—Launches Summer 2025

Shantae Advance: Risky Revolution launches summer 2025 on modern platforms—20 years after its original development was shelved.

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clouddosage.com
ZycoFox4d ago

Glad they didn't change the art style. This is looking good.. Why did they change the way the characters look anyway? The very first style was kind of ok, it was fine by Risky's Revenge and Pirate's Curse.. both in game sprite and the dialogue popups, why keep changing it? I am not as fussed on her newer look. She's looking kinda too dark or sunburnt now.

80°

The Final ‘Marathon’ Closed Alpha Review: How Did It Go?

In the end, how did the Marathon Closed Alpha go? There are two components to this, how the game felt and how it was received more generally.

Notellin3d ago

It went poorly. We've got another Concord on our hands.