50°

Interview: Polyarc's Chris Alderson on Vive, Rift, and the future of Moss

While many virtual reality games place you in the shoes of the active protagonist of the experience, there are some that explore more unexpected uses of the first-person VR perspective. One such game is Polyarc's Moss, which first debuted at E3 2017, and launched on the PSVR before recently coming the Oculus Rift and HTC Vive as well.

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gamecrate.com
AK912163d ago

I would love a Moss sequel.

Einhander19712162d ago

Absolutely stunning game, yes hopefully sequel in the works.

90°

Former Bungie Staff Speaks Out on Destiny 2 The Final Shape DLC: Blames Crunch for Missteps

Liana "Hippy" Ruppert, a former Community Manager at Bungie, spoke out about how crunch affected the Destiny 2: The Final Shape DLC.

Kaii1d 14h ago

Crunch+Bad management+Greedy disgusting monetization.
I'll tune back in when D3 is dropping and they've toned down the monetization & the foundation is good

DefenderOfDoom218h ago(Edited 18h ago)

Final Spape campaign getting very positive reviews. I am enjoying the Final Spape campaign myself. Definitely worth the delay.

90°

Personalized Spatial Audio Coming to Cyberpunk 2077 with Immerse Gamepack

Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.

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everyonegaming.com
60°

Starfield Would Have Benefited from Daggerfall-Like Dungeons Proc-Gen Instead of Reusing Premades

OnceLost Games, developers of The Wayward Realms, believe Starfield would have benefited from Daggerfall-like procedural generation of dungeons instead of just reusing premade ones.

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wccftech.com
VincentVanBro1d 22h ago

One of many low hanging fruit that would have improved the game

anast1d 22h ago

Better tech, better devs, and Morrowind like freedom would have improved this game.

enkiduxiv1d 20h ago

Wow, both options sound terrible.