Bethesda Softworks shocked the games industry with a surprise announcement of Fallout 76. As a spin off from the traditional numbered series, Fallout 76 will play host to the series' first online multiplayer experience; but does that mean single player fans should be weary of Bethesda's upcoming title?
Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.
If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.
So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.
Another article for why always online for a non real MMO game?
Like past Crew, Division, NFS and they all were wrong.
Always online is bad and pathetic in most cases, Just Imagine FFVIIR or KH3 will be always online game?
I suggest for the OP to defend consumer benefits instead of trying to sell pathetic ideas.
The one thing I don't understand yet is, if the game is going to be played fully online with servers, are we going to be playing on the same server all the time? Lets say I build a base or whatever, and another player out exploring comes across my settlement. They make note on their map where my camp is. Now the next time they jump into the game, are they going to be on the same server as me again? Because if they are not, they would travel back to the same spot and my settlement would't be there. What if i get 25 hrs in and have built up a nice settlement, only to find out there is another player on my server that I just can't get along with. Can I move to another server without fear of loosing everything? I don't know, maybe these questions have been answered elsewhere, but I sure would like to know!
You say that like you can play 76 a different way its only MP. Try to spin it how every you want but the fact other a$$holes can drop nukes on you is not awesome or cool no matter how you try to justify it.
This game is a skip. Not falling for it.
Mulitplayer " in " Fallout 76?
Fallout 76 " is " a Multiplayer game.
Smh. Word Games.