Bethesda Softworks shocked the games industry with a surprise announcement of Fallout 76. As a spin off from the traditional numbered series, Fallout 76 will play host to the series' first online multiplayer experience; but does that mean single player fans should be weary of Bethesda's upcoming title?
Another article for why always online for a non real MMO game?
Like past Crew, Division, NFS and they all were wrong.
Always online is bad and pathetic in most cases, Just Imagine FFVIIR or KH3 will be always online game?
I suggest for the OP to defend consumer benefits instead of trying to sell pathetic ideas.
The one thing I don't understand yet is, if the game is going to be played fully online with servers, are we going to be playing on the same server all the time? Lets say I build a base or whatever, and another player out exploring comes across my settlement. They make note on their map where my camp is. Now the next time they jump into the game, are they going to be on the same server as me again? Because if they are not, they would travel back to the same spot and my settlement would't be there. What if i get 25 hrs in and have built up a nice settlement, only to find out there is another player on my server that I just can't get along with. Can I move to another server without fear of loosing everything? I don't know, maybe these questions have been answered elsewhere, but I sure would like to know!
You say that like you can play 76 a different way its only MP. Try to spin it how every you want but the fact other a$$holes can drop nukes on you is not awesome or cool no matter how you try to justify it.
This game is a skip. Not falling for it.
Mulitplayer " in " Fallout 76?
Fallout 76 " is " a Multiplayer game.
Smh. Word Games.