90°

Hideo Kojima on Casting ‘Bionic Woman,’ the Influence of Film, Importance of Secrecy

It took an impassioned three-and-a-half-hour presentation, sometimes nearly punctuated by tears, to convince Lindsay Wagner (“The Bionic Woman”) to take a creative leap of faith and appear in a video game in development by Hideo Kojima, the auteur game-maker recently told Variety.

Long a fan of Wagner’s work, Kojima said he wanted her for his upcoming game, “Death Stranding,” but knew she famously didn’t like to do work that depicted violence.

glenn19792122d ago

Shhiittt can't wait for this game

60°

WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games

Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo

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nintendolife.com
100°

Delta, a new all-in-one Nintendo emulator launches for iOS

The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.

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overkill.wtf
jznrpg23h ago

How long until they get sued and it gets taken down? I say a month or 2

PRIMORDUS23h ago

Sued for what? It's just an emulator no ROMs are with it. ROMs are easy to get anyway, but with iPhone you can't just copy and paste like Android unless it's jail broken I think. Anyway Nintendo should be more concerned with their ROMs up to torrent for years for all of their concoles, but then again they can't do nothing about it, they never will and I love it. 🤣

NotoriousWhiz20h ago

As long as it isn't emulating the Switch, it'll be fine.

RonnySins21h ago

Naaah! Don't want to waste time emulating on iPhone.

Knightofelemia19h ago

Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.

70°

Cord Smith on the dreamy world of indie game Always In Mind

Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.