180°

How Dreams Avoided Becoming A Nightmare

Weathering game play confusion and an early marketing nightmare with Dreams, Media Molecule stuck to their original, well, dream and it has paid off.

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waytoomany.games
MLGecko2191d ago

Sony's silent "fifth" game at E3

NewMonday2191d ago

this game is more suited for the PC market, it's where millions of sophisticated moderns are.

PressXtoBacon2191d ago

I agree. But I'm downvoting because that sounded pretentious.

PressXtoBacon2191d ago

Those things look like Eve from Walle

Jinger2191d ago

I really like the potential for this, hopefully its supported well. I actually started creating a game on Project Spark, but it just wasn't as feature heavy, so I'm hoping to create my idea again in Dreams since this seems way more involved.

MLGecko2191d ago

What I see as an immediate difference is being able to instantly interact with the creation. Nothing seems to take so long that you lose any interest. Plus being able to borrow and manipulate other peoples work. Designing a car might be a lot, but borrowing one and editing it may not.

Jinger2191d ago

Tbf you could easily transition into playing the game in Project Spark to test whatever you just built. That was never my issue, my issue was that the tools were limited and you could only use so many assets.

zeuanimals2190d ago

It doesn't really need support from Media Molecule since you can make all of the assets yourself or borrow others assets. With that said, it is definitely gonna get a lot of support. Sony knows what they have with this tech, I just think they don't know how to market it, but Media Molecule has a 10 year plan and Sony seems to be on board with it all the way.

Jinger2190d ago

I didn't know that about the assets! That makes it even more intriguing

Eiyuuou2190d ago

Care to share what your idea is? I’m quite curious!

crazyCoconuts2191d ago

It's not out of the woods yet. Hope it's not one of those wonderfully amazing creations that doesn't hold people's interest long enough to take hold. Honestly it being on one platform concerns me. It'll need a big community of active users to thrive and that's a really hard thing to maintain.

THC CELL2191d ago (Edited 2191d ago )

It's deffo out the woods u gotta understand this game u can even create ya own game universe, or like halo, half life the lot.
If u can't create u can play other games
Ya gunna see this game spawn mini developers.

Also this game is
Vr enable day one and I seen vr levels

Can be exported to unity engine I've not seen yet

And 3d print service, app to create ya own toys or whatever u can. I've also not seen this yet http://m.uk.ign.com/article...

zeuanimals2190d ago

LBP 1 & 2 both had large userbases and they created some amazing stuff and they were exclusive to the PS3 before the PS3 reached 80 million sales. Dreams is exclusive to the PS4 and the PS4 has already 80 million. No doubt this is gonna be even bigger.

crazyCoconuts2190d ago

That's a good point, but more recently LBP3 didn't seem successful in garnishing the same popularity, right? It's been a while since I checked it out but my kid wasn't seeing a great deal of community created content our there. My point is that sometimes great developers make great games / software and they don't do well because they're missing something or bad timing. And then you get those few like Minecraft and RoBlocks that just take the world by storm. LBP and MarioMaker kinda start with the kid angle and draw in content consumers with the loveable characters with the hope they become content producers. Dreams hasn't shown us their mascots yet. It's possible they won't have the public appeal yet because they won't develop that mainstream appeal before launch. I'm just saying there are still lots of things that could go wrong. This isn't a no brainier victory imo

2190d ago
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140°

Dreams Creator Regrets Lack Of PC Versions, Next Project Is "More Of A Game Than A Creation Tool"

Media Molecule director said the studio's next title is more a game & less a creation tool. He also regrets not having a PC version of Dreams.

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twistedvoxel.com
-Foxtrot50d ago

If there was one PC version that should have existed it’s Dreams

I’m super glad they will be going back to something more traditional gaming wise.

Cacabunga50d ago

I’m sure they’ll find something creative to implement like Tearaway on vita. What a gem 💎 that thing was!!!

Abear2149d ago

My dream was DreamsVR and creating landscapes, characters, and sculptures using that amazing toolbox in vr, that would have been something imo.

ocelot0749d ago

I thought It has vr support?

Amplitude49d ago

It did but it came out as an update LONG after the game was essentially dead

P_Bomb49d ago

Dreams PC was the dream. Woulda given the game a much needed boost. Here’s hoping they follow it up well.

phoenixwing49d ago

If sony had any sense they'd be making a pc version pronto

mkis00749d ago

They probably ran into the same problem they did with the potential of last of us factions....the support needed was just too much to consider expanding to more platforms for a smallish studio.

Abnor_Mal49d ago (Edited 49d ago )

I use to say this when the game was first releasing, many kept saying it would not be possible, something about the toolsets.

I said this was one game that needed to be on as many platforms as possible, including PC and Xbox just like how Minecraft is everywhere.

Goodguy0149d ago

Creation tools just don't work on console very well. It's definitely more suited for PC, and it's very odd Sony decided not to port it over. Good MM is working on an actual game instead.

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60°

Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."

Inverno94d ago

How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.

60°

How Dreams Tren update was inspired by a childhood spent playing with trains

Media Molecule Creative Director John Beech talks about making a very personal project in Dreams, available with PlayStation Plus.

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blog.playstation.com