250°

Undead Labs Dev: "The Landscape Is Entirely Changed" Due to Microsoft Acquisition

Richard Foge, Design Director at Undead Labs, came on Iron Lords Podcast episode 67 as a guest, during which he answered some questions about the Microsoft acquisition of Undead Labs.

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ticgamesnetwork.com
DarkVoyager2547d ago

Seems they’re going to purchase even more studios down the road.

“Phil Spencer has reiterated that he doesn’t think Microsoft is done building their first-party, so it’ll be interesting to see where things go from here.“

porkChop2547d ago (Edited 2547d ago )

There are a lot of independent teams that could benefit from strong financial backing. It'll be interesting to see who they pick up.

I'm surprised they didn't go after IO Interactive and Hitman when they parted ways from Square Enix. Hitman would have been a strong franchise for them.

Araragifeels 2547d ago

IO Interactive is working with Warner Bros Interactive Entertainment so i can't see MS pick up the studio until their contract ends.

porkChop2547d ago

Yeah, I know that. I meant right when they split from SE, before the deal with Warner. I'm surprised MS didn't swoop in right away, it would have been a smart buy.

Direwolf4842547d ago

I think the reason we're seeing new studios now as opposed to last year has to do with Phil Spencer being promoted and Terry Myerson no longer controlling the budget for Xbox. Because yeah, IO Interactive would've seemed like a perfect fit.

RememberThe3572546d ago

People talk a lot of trash about Phil, but honestly I think he's doing a pretty good job. Seeing them going back to acquiring talent is a good sign, and when you think about the the Xbone was supposed to be, they were ahead of their time. It seemed odd that they promoted him after such a rough launch, but it also indicates they might have actually done some good management and realized their team was being choked out by upper management and needed some room to grow. If Phil can balance investing in talent and keeping his bosses happy, Xbox will find itself in a very healthy place.

mcstorm2546d ago

@RememberThe357 your spot on. What people are also forgetting is the Xbox one was also a balmer device and when Microsoft were trying to take on Apple, Google and others in the media side of things. Now the New CEO has pulled Microsoft out of a lot of things but pulled the company in the right direction they need to be to start making lost of £ again. They went above Google in the stocks not so long ago to take 2nd place and put the hear back on Apple who are dropping alittle at the moment. As for the Xbox the management seem to know that it's not about hardware sales but software adding things like cross play with pc/Nintendo/mobile ect is again a plus for Microsoft and adding services like game pass and a streaming service talked about at E3 as well as games on windows 10 and the hardware of Xbox s and X there is more £ to be made one way or another. Also having pc and Xbox play together like they should of from the start is Alos a massive plus as games for both pc and Xbox is again cash going into Microsofts pocket.

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2547d ago Replies(8)
Direwolf4842547d ago

I definitely think they will and they'll probably start at least one more studio from the ground-up as well.

BlackIceJoe2547d ago

Part of me wonders if the rumors that Microsoft wants to buy EA and Bluehole Studios might have some truth to it after all. I personally doubt EA would ever be bought, but I do think Microsoft needs to make a big purchase like an EA.

If Microsoft was thinking long game a Japanese studio would be the smart choice. Buying Capcom would be interesting, yet at the same time I don't think that would happen. So a company a little smaller would be Tecmo Koei and Microsoft would also get Gust. With a purchase like that Microsoft can say they finally made a mark into that market and if they bought Mistwalker too they can get some JRPGs.

I still believe canceling Scalebound was a mistake, because had they not there would have been a good chance Microsoft would have bought them next.

I think the next few years will be interesting to watch, because with the next generation of consoles right around the corner I'm expecting we'll be seeing more studios being bought from all the different game developers and with those purchases us gamers we'll be getting many great games to play.

Kavorklestein2546d ago

I hope they don't buy BlueHole.
Nothing Special about them in my opinion, besides maybe some nice artists, TERA artists... the rest, not so much.

Prince_TFK2547d ago

That is awesome to hear. I personally would like to see them acquire Cuphead dev as well as Ori dev.

2547d ago
Jinger2547d ago

One of the best platformers as well as one of the best SHMUPS? Yes please. I'd love to see what the Cuphead guys could do with a greater budget and their artistic talent.

Kavorklestein2546d ago

If they bought Studio MDHR and Moon Studios... My hopes for something amazing would be at peak levels.

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ShottyatLaw2547d ago

I really like the idea of going after the creative talent above all else. Money can't buy some things, and I hope they continue to build with studios like UL.

And even though UL may not be getting the attention of some of the other acquired studios, it is the one I am most excited about. Give me a AAA zombie sim where I can embrace my inner Negan and have a full Saviors' server.

shinoff21832547d ago

I don't have a xbox one but I'll admit that state of decay is for me their most interesting title. I'd like to play it

2547d ago
Gunstar752547d ago

I know a lot of people who LOVE this game. I'm not one of them. I think they have the final damentals of a AAA game but it's rough around the edges, hopefully MS can give them the scope to make this franchise a AAA title

Eldyraen2547d ago

I enjoy it but am well aware of its flaws. Now that they’ll be first party hopefully they can go bigger and better. 2 fixes a lot of issues but it’s far from perfect.

Gunstar752546d ago

*final dementals = fundamentals

Kavorklestein2546d ago

XD
Made me laugh.
Good correction tho.

shaenoide2547d ago

I dont know about the landscape. I just hope for more polished game.

rivaldoo7772546d ago

Please offer them some money so we can see some HZD level of quality.

70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing2d ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac2d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.