Kieron from WellPlayed discusses the excessive amount of pre-order editions available for consumers and how it's getting worse
In an unusual pairing, Assassin’s Creed Is Coming To Reverse: 1999.
Proton Experimental got a new update yesterday that improves Final Fantasy 16, Shadow of the Tomb Raider, and more.
So much hassle people had for FF16 performance on PS5 to hit PC and still be barely playable. FF16 is hitting the crysis “can it run it” for PCs.
And now I’m genuinely wondering is it because the devs failed to properly design the game or is it because it is over ambitious.
The game was optimized specifically for the PS5 and even so it makes that console creak....wonder how the Pro will handle it....
Shadow of the Tomb Raider is worth revisiting as it turns six years old just before the launch of the upcoming Netflix anime series.
It had its high points. Visuals are still some of the best I have ever seen. The areas were also gorgeous and fun to explore and the puzzles were actually good. That being siad the combat felt terrible, the hub area of paititi was boring, and nearly every aspect of the game felt a step backward from Rise. I still love the series and really forward to the next entry but hoping they make it mode similar to rise or even the original reboot.
I adored Rise of the Tomb Raider, but for some reason I had a harder time getting into Shadow of the Tomb Raider.
You mean the game where they took out all the cool weapons? The locations were okay, a bit unoriginal and too much like the first Uncharted. 1 and 2 rocked. This one tried.
This is old news. But true. When developers are creating content that often feels part of the main game and then reserving it for those who can afford to make decisions ahead of review scores is anti consumer.