180°

Assassin’s Creed Odyssey Features Series’ Biggest Map, Has 50 Levels of Character Progression

Ubisoft promises tons of content, places to explore and stories to experience.

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gamingbolt.com
Dark_Knightmare22560d ago

I’m excited for this game but it’s not hard to have the series biggest map when 60 percent of it is water. Origins map was huge even with 2 regions being water and 4 desert and I don’t see this One touching that. Now with all that said I’m still getting the steelbook gold edition like I did with origins and I can’t wait to play it

doggo842560d ago (Edited 2560d ago )

There's zero point in making the map larger than Origins... Origins size was overwhelming and felt like it was big just for the sake of it. Bigger certainly doesnt make it better

Johnyra2560d ago

I always thought ac series is beyond repetitive.They should focus more on the mechanics and gameplay

doggo842560d ago ShowReplies(1)
toddybad2559d ago

Wish they'd stop making games bigger all the time. Origins had about 1/3 of an interesting map, 1/3 empty space (desert or water) and 1/3 repetitive filler.

Make the game smaller but less boring.

BlindMango2559d ago

AC Origin's oversized big empty map was its biggest problem, then its next problem was repetitive meaningless tasks. They're doubling down on that? Man what a turn-off for this game...

50°

Rematch devs confirm crossplay is “top priority” as the team plans improvements

Sloclap's Rematch is far from done with major improvements on the way for the multiplayer football game after launch.

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videogamer.com
MetroidFREAK2118m ago

Any multiplayer online game that doesn't launch with crossplay is a big skip from me...

60°

Ministry of Truth: 1984 — Game Overview • VGMM

Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."

"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'

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videogamesmademe.com
40°

Rematch is "chasing credibility" but not realism like rival EA FC

Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.

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pockettactics.com