Sucker Punch co-founder Chris Zimmerman talks Ghost of Tsushima, including the game's world, secrets, challenge, length, and more!
The open world stuff looks absolutely gorgeous so far. I'm excited to see what the new photo mode can do!
The photo mode is down on the list of the things I'm excited about this game
Not me. I love photomode. And I want it there from the start so I can get photos on my first playthrough. Is it even confirmed to have photomode? I would assume it does. Sony are really leading the way in this area.
This game looks absolutelly gorgeous! Can wait to find out more about Jin´s story. That said, based on this interview, it´s seems that SP still has alot of work to do regarding alot of topics for this game.
The game looks awesome 👏 😎
This is already a must buy! All I care about now is a release date :P!
Another Day 1 Sony exclusive cant wait for photomode.
They won't comment on the Pro settings specs, but I'm sure Digital Foundry will analyze it and have a video up soon. My guess is that it will be 3200*1800 checkerboard like Infamous. Same resolution but for a significantly more computationally demanding game.
"so you have players who are basically just tourists, there are people who are really story-driven, there are people who are really action-driven. For us to be successful, we kind of need to appeal to all those groups," This disappoints me. I hate when a developer feels they can't make a focused experience because they need to appeal to everyone. But then they say "The story is about how the Mongols are forcing you to change, so they need to force you to change. No matter who you are as a player, if your experience doesn’t match Jin’s, the story won’t land." So they're clearly aware of the possible disconnect between player and character, so how are they going to balance the demand to satisfy "action action action" players while telling a story of a man abandoning samurai swordsmanship for the way of the ninja?
Very hyped for this one!
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