110°

How The Last of Us Part 2 Redesigned Combat for Playing as Ellie

Naughty Dog completely rethought every aspect of movement, combat, and more to build a game focused on Ellie.

SuperSaiyanGod412559d ago (Edited 2559d ago )

Yes even digital foundary said they believe TLOU 2, ghost of tsushima and death stranding we're master class showcases. TLOU 2 was the best tech they seen at e3.

https://youtu.be/bnPPrPnkau...

He also said that the reason the crowd didn't really applaud was because they were so shocked by how good the game looked people we're saying is that really running on ps4 hardware lol.

SuperSonic912559d ago

She is definitely faster than Joel.

CaptainOmega2559d ago

So her dodging into the car and the brute missing his swing with the axe going into the shelf is real??!!

My hype level is over 9000.

doggo842559d ago

I'm frothing at the mouth from excitement!

DivineAssault 2559d ago

Im sure theyll have a segment or 2 when they blow us away by letting us be Joel

70°

Josh Sawyer: "I feel good about the ability for people to create games."

Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.

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gamepressure.com
70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing5d ago

How about an official level editor for Boltgun?

jznrpg2d ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac6d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.