I was able to see a lot of features during my demo with Shadow of the Tomb Raider. I was able to see some of the gunplay, stealth combat, and Mexican culture within the game. And, I watched a kid die.
TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.
True, but if it does get it through their thick skulls, then that works.
Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.
While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.
Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.
When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.
I personally would be happy with either turned based FF or the real-time combat version we see today.
Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF
Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.
The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.
Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.
The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.
Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…
Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.
Mass Damage & Consumer Foundation in the Netherlands has filed a class action against Sony for inflating PlayStation Store prices.
My personal opinion:
Manufacturers and publishers have indeed inflated the industry.
From $700 million development costs for games like Call of Duty, to digital (store) prices for games and DLCs, online multiplayer fees on consoles (why can you play Helldivers 2 online for free on PC but not consoles?) or still preventing sell/lend digitally purchased games.
Sometime in the future, this bubble will collapse.
They should know better, but they just can't help themselves and suck even the last penny out of our wallets.
They should be suing the individual publishers increasing the prices to $80 instead of suing the store. There are plenty of publishers still selling game for like $50 with much success (like E33). But this proves that the publishers are the ones setting the prices.... so again nothing changes because they aren't even going after the main offender. How is suing Sony going to make Microsoft not charge $80 for the next COD? Sony being the number one store in the market doesn't mean that publisher have to charge us an arm and a leg. Again the industry is laughing at us because consumers never get real representation. Just these fake platitudes that are meaningless.
About time. There is zero fair reason why digitally distributed products that you cannot recoup any value when you want to dispose of them, should be priced higher than that of physical copies that entail all of the costs and the benefits of owning.
lol
This is a tough topic to put forward correctly without sounding like a sick psycho but I'm glad they had the balls to do that, it's a video game, if you can get away killing many adult characters then I don't understand why kids are off limits. It would add a lot more shocking, emotional moments within a story or dive deep into some hard morale choices in RPG games. For example if you accidentally killed a child in Elder Scrolls VI during a brawl with the city guards only to have the child's parents hunt for you in a random encounter or lure you to a location, trapping you in some twisted puzzle death maze.
I remember playing Fallout 3 and entering Little Lamplight with the Mayor McCreedy telling me he was going to "blow my f***** head off" and I needed to find a way in, I was going to just blow the kids head off during my evil run but realised the kids were off limits. My mind was boggled, you see peoples torsos strung up, arms dismembered and heads during VATS blow up but because someone was a few years younger character made up of the same polygons was a big no no. It's even the same when driving around Grand Theft Auto, Watch Dogs, Red Dead Redemption etc and not seeing a single child in site, it just seems odd. Just takes out the immersion aspect of the game sometimes.
Square Enix: killing kids and E3 hype at the same time.
The Last of Us did it
Spoilers
Sarah and Sam
Not every culture treats kids like westerners do.
"Teenagers" only exist in the west.