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Ghost of Tsushima Art Director Talks About Open World, Colors, Protagonist, and More

Sucker Punch talks about Ghost of Tsushima's big open world, its protagonist Jin Sakai, and the story they're trying to tell.

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GamesMaster1982152d ago

Yep this shit was the shit !. Damn brilliant. Glad to hear we can also play it with jap voice and English dub the way it should be .

maybelovehate153d ago

Wasn't really feeling this one. Especially after we saw that trailer for Shadows Die Twice. Gameplay just seemed kind of boring.

SCW1982153d ago

You aren't even trying at this point.

MuddyWaters152d ago

There is so much more to the game though.

Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

Japanese voice over is a must for this game in order to truly feel like a samurai epic, but the English is superb (as many of you could probably tell from the reveal trailer.

Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if you do not complete the quest line.

The game has two central towns (think Witcher 3), and many smaller outposts / villages.

There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy ( poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.
Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.
You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.

Legatus152d ago

Wait a second you, die hard xbox fanboy, are "not feeling" this PS4 exclusive ?! Am i reading this right, this is so shocking, one of the biggest xbots here is downplaying another awesome upcoming PS4 exclusive game. This is truly unprecedented here at the N4G.
:/

152d ago
cannon8800152d ago

@maybelovehate

Then don't buy it, end of story.

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