TeamXbox writes: "Japanese developer Yuke's has been delivering the goods to wrestling fans for quite some time. If you really must know how long, let's just say that Yuke's made wrestling games when the WWE was still the WWF.
As the exclusive developer for McMahon's impressive wrestling empire, Yuke's is normally in a Full Nelson when it comes to licensing. Following the letter of the law-to a T-is very important not only for giving wrestling fans authenticity, but also for protecting sensitive trademarks.
The one area that has afforded Yuke's some artistic licensing in its SmackDown! and SmackDown vs. Raw titles over the years is with its create-a-wrestler modes. WWE wanna-be's can pretty much be made from scratch in the more recent modes, and the same goes for the Create-A-WWE Superstar mode that will ship with WWE SmackDown vs. Raw 2009 later this year."
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace