It has been incredible to see fans around the world supporting State of Decay 2 and we are excited to share that we have reached more than 2 million players in less than two weeks since our global launch on May 22.
I would think most game pass users would at least try it. Although I am over the zombie genre so I did not even bother.
Did you play the first one? If not you owe it to yourself to try this game. There isn't any other zombie game like this one
Alternatively, as someone who played the first one for maybe 20 hours and enjoyed it for what it was, there’s nothing big added to the game other than co-op and thats what kills it for me. The coop system (in which theres one host player and 3 “helpers”) is really confusing and poorly implemented. I have a feeling SoD3 will be an mmo with the exact same gameplay. One of the weirdest features in this game is a rewind feature to help you when you get stuck in the geomtery or fall through the world...
I strongly recommend giving it a try there's not really any other zombie game like it
@Cmv38 N4G has seriously become the most toxic gaming site on the internet thanks to people like you
State of Decay 2 regardless of what you think of it has been at the top of US xbox live paid best sellers. State of Decay 2 is getting good engagement despite it buggy launch.
The recent patch (re-install) allegedly fixes a lot of the issues. It's a shame that it won't be re-reviewed
Gunstar75 those bugs should have been sorted before launch, there really is no excuse but it's not stopped me enjoying the game and I haven't noticed and glitches apart from some dodgy doors since the patch
But isnt that the only new Xbox game for the Xbox?? its like saying the United States have the largest numbers of American Fans for the US Olympic Basketball team.
I mean... Sea of Thieves just came out a little over a month ago. Plus a slew of other games from 3rd party. But no SoD2 is the only new game on Xbox right now /s
No, it hasn't. It never dethroned GTAV or R6S. It might have sold well, but it wasn't a top seller.
Dear Microsoft, Please convert this to sales.
Does it matter?? Game pass gives people more access to games.I prefer people play these games and try different genres rather than jump into the fortnite bandwagon. Let me ask you this, would you rather get this game through games pass or buy the game?
Sales absolutely matter. Or else Boss Key would still be a thing. Sales show how much interest the community has for a game. More interest, more sales. More sales= more money for the developers to get either additional IPs started or continued support for their product. Now I don't know how much money the Devs would make off of the 30$ price tag of SoD2. But it will be alot more than the few sense they make off of Gamepass. 30$ for a game vs 10$ for 100 games. You do the math for which one helps the developer. Because without the developers there's no games. And without games, there's no players. Keep the Devs happy, pay them what they deserve and they reward you with copies purchased and players attachment
Sales matter. Sales determine the success of that company. If your company only sold 5 games total, youre no longer in business. Sales determine the success of the franchise and the company that makes that game.
“Sales absolutely matter” So I guess PUBG is better than Fortnight because it has more sales, right?
"Sales absolutely matter...." I would agree with this if it were still a valid point. Things have changed, in several areas. not just in games but now companies are finding a dynamic shift in consumer spending and it isnt actually in the "sales" or ownership area. more young people are actually more into leasing and renting than actual ownership. ownership implies work to maintain that status quo when leasing (and renting) puts that work on the companies that hold the ownership to the item. Car leases are up exponentially because it represents a low cost point of entry for a person to drive a new car. After a few years they can trade it in and get something newer and their lease does not necessarily change all that much. Like cell phones and the ability to trade in for a new model after having it for a few years. Renting homes or apartments is cheaper up front than owning a home and any work that needs to be done to keep things in order is handled by the property management company. so while you may say sales matter.... these companies making $$ hand over fist because of people going the cheaper route would beg to differ. Sure it may cost more over the long period but young people don't know that. i'm older now, I own my home and my vehicles and if something goes wrong then I have to be the one to fix it. I can't call up my leasing company and say... get me a new one. in some ways i envy the younger generation of consumers but in others i am glad i worked hard to acquire what i have. So bringing this back around to gaming. Sure unit sales are good for the publisher but then once you have sold to the consumer there is nothing coming in on a regular basis. So... they figured out how to lease the games to the player and get a more constant stream of revenue. It is a low cost point of entry that they capitalize on for the long haul.
Hi, I'm actually going to reply logically. The answer is, yes. I laud game pass on that it allows people to demo or outright play games for a lower monthly fee. But that is reliant on those gamers playing less than the normal amount or investing in DLC or the like to make additional money. But, it also hides from the public the outright success of a game from digital sales. Actual sales do not carry that issue. It's clear whether a game sells well initially as well how it does in following months. With the focus on players, we now have a new metric that will be compared as best as possible but will she loves skew things and leave a cloud of confusion. Some people may ask why we should care about sales at all. That answer is because players don't make sequels, money does. In a game with no current additional content, telling us players doesn't tell us enough of its success. We go from knowing that the first game sold over 5m, a reason why Microsoft entered into this deal with the developers, to now not even knowing if it sold 5m or how long each of this 5m players even spent in the game.
@Goldby Boss Key failed because the highest player count they had (at least on steam) was a little over 7k. I'd say there is a higher probability MS made more money off 2mil players than Boss Key did with 7k... but I'm no mathematician. So while sales matter... Player count also still matters. If Lawbreakers had a peak of 2mil... I highly doubt they would be in the position they are in now. Even if all 2mil players only used the $10 GamePass to play it... they still made more money then Boss Key. That was a stupid comparison haha
''30$ for a game vs 10$ for 100 games. You do the math for which one helps the developer.'' so let's count properly, 30$ for a game for 1 developer team vs 10$ for 100 games for 100 developer teams, so do your math, which one helps the developers! :)
Not how a subscription service like Netflix or Gamer's Pass works in their payout. Game makers get a large untapped rate of uses and money for their content, maybe even larger return then they would have had before if was not on a service like Gamer's Pass. Speaking of subscription services do you worry about those production companies that have content on Netflix or Hulu or any other streaming video service? Or how about streaming music services? Same rules apply there as people with people not buying the higher priced physical media. I mean maybe people should walk the walk if they currently use any streaming service and see something like GP bad for developers should do the same for all the other media streaming services. $24 for a Blu-Ray vs $10 a month for not for just a for a catalog of a 100+ (that GP has) but, a catalog of thousands a video streaming service has. Using your calculation of how these subscription-based services work with a payout (which again is wrong) that means only pennies for the content producer from that $10/month subscription fee from Netflix. Yet, it sounds like those production companies are doing fine, just like game developers will be fine.
Dear Microsoft, Please convert gamers playing games to sales. Love, A gamer(?)
If you want to not follow sales, that's your prerogative. I follow sales and play games the same way people draft their own NFL teams and watch the games. Sales tell us where the industry is going. I want to know where it is going and where I need to spend my money if it's not going where I would rather it go. You can choose to ignore that. Or you can continue to mock people who want that data and infer they aren't gamers, which adds even less to the conversation than people arguing how sales is better data than players.
@christopher Correct me if I'm wrong but is this article about sales? Ask and inquire about sales in a sales article, but asking for sales figures in an article about how many gamers are currently playing a game accomplishes what exactly? "I want to know where it is going and where I need to spend my money if it's not going where I would rather it go." And when you ask MS this on N4G are you getting a personal message from them back? "...which adds even less to the conversation than people arguing how sales is better data than players." So basically it's okay to ask unrelated questions to an article even when it will add nothing to the actual conversation but only start a fanboy war. Interesting enough I remember having a convo about this not long ago.
***Correct me if I'm wrong but is this article about sales? *** Yes. Questioning the choice to provide player info as a representation of success as opposed to sales doesn't change the fact that both are about game success and players are free to express the problems with sales numbers only on other submissions Correct me if I'm wrong, but attempting to ignore how this is all about game success and how sales are a part of that is just you trying to ignore relevant data and in doing so you still mock people. ***And when you ask MS this on N4G are you getting a personal message from them back? *** Microsoft communicates via press release just like everyone else, not on a personal level. We get our info from these press releases. We communicate and learn based on these releases of information. Please don't act stupid as to how this works in a juvenile attempt to mock people who follow the industry. ***So basically it's okay to ask unrelated questions to an article even when it will add nothing to the actual conversation but only start a fanboy war. *** Sales and mau are success indicators and tied together. They are hand in hand data and relevant. You wanting them to not be aren't going to change that. Microsoft made a decision to hide sales data and the result is people who question the data they do provide. Same thing that happened last generation when it was Sony hiding sales data behind PSN member activities. I get fanboyish activities bothers you, but the answer isn't to mock people who are interested in the industry just because you disagree. Not every opinion against Microsoft's choice in providing success related data is trolling or fanboyish just like every opinion against a game score is trolling or fanboyish.
This article isn't about how much State 2 sold it's about how many players are playing State 2 at this very moment. Wait for a sales article or NPD or whatever to find out how much State 2 sold. Then we can all celebrate the outcome in that article, but coming in here asking 'dear MS to turn those stats into sales' does what again? "Microsoft communicates via press release just like everyone else, not on a personal level. We get our info from these press releases." Oh, is this that press release? Is this the article where MS communicates the sales of their releases to the public? Or is it about something completely different and if so lets leave a mocking comment asking MS to convert this finding into actual sales. "Please don't act stupid as to how this works in a juvenile attempt to mock people who follow the industry." Lmao, follow the industry this guy says. I keep forgetting the many financial gurus and wall street wizards that frequent N4G paying close attention to the ups and down of sales for MS games. Forgive me. "They are hand in hand data and relevant." No, not in an article that specifically does not talk about Sales. There is nothing to represent sales in this article, so AGAIN why even ask? If MS is hiding sales in favor of MAU and this is well known, then why must this question be asked in EVERY single article that talks about MAU? Please don't act like an idiot and pretend this isn't a form of yet another instance of "trolling without trolling". "...but the answer isn't to mock people who are interested in the industry just because you disagree." I don't know what baffles me more, the fact that not long ago i was marked for comparing two games to each other and told because that article didn't mention the other game it would spark 'fanboy fuel' or you actually believe (certain) people (here) are genuinely interested in sales in an article not abut sales but it's not considered "fanboy fuel".
You sound like you have shares in Microsoft
MS’s objective is getting people to play this game. And people play it on Gamepass. And Gamepass cost money. And MS do promote Gamepass because they own it and when people pay for it they get the money. So sale or not, It makes no different to MS. And forgive me if I’m wrong, but why are we, the gamer, care about sale now? MS is not gonna be bankrupt tomorrow because of Gamepass. Let them worry about it. We the gamer, should just play the game and be happy that they offer it so cheap on Gamepass.
Goodshit👍🏼 Is this not a good thing, or are people really that petty?
Is this your first time here? It's definitely the latter at N4G
yes people are that petty
People are petty, but some do have a good point. Why do fan support a product. In hope that that company release things that they like. If you buy microsoft product, you're almost like an investor of that company. YOu want to know how well the company is doing and what are in their long term goals. Right now, when it comes to game, microsoft have none.
Did you really just call a consumer an investor? It matters very little to majority of consumers how well a product sold because they aren't seeing a return on any profits. Sure, I'd care if I owned stock in MS, but MS's stock is doing very well because it's not dependent on one game selling well so why would I care? I don't play sales, I play games.
@jinger Let me ask you, how would you feel if you drop 500 dollars on an Xbox One X and later find out 3 months later, Xbox is no longer in business and that Microsoft will no longer support any of their consoles. When i buy a PS4, im investing in them (not in stocks) and believe that they will provide me with entertainment for a certain number of years with new games and experiences. The word "Investing" not used exclusively for stock market.
Had it through Xbox Game Pass 14 days free trial. Nothing for me. It had so many graphical flaws, even on my Mighty Xbox X with choppy framerates, awful character models, motionblur that makes the game even look more ugly. Plus if that wasn't enough, bugs for me everywhere. Im glad I didn't pay a single penny for it. How many of those 2 mill are actual sales? Rough estimate I guess is 700k
Well Sea of Thieves sold 251,610 physical copies in the first week. So I would guess 400,000 for a game that is not as niche as SOT Since MS claimed 2 million users for that game also.
Retail isn't strong on Sea of Thieves or State of Decay 2, most would get them digitally. I got it digitally for the access to both the first and second game.
@Christopher Digital sales account for about 43% on XB1 and PS4 at this point. But we don't get those numbers so it's kinda moot.
That percentage is an average, some games are going to be much higher and some much lower. I think with both games they would be higher with SoT being online only and SoD2 having Early Access and additional content only available from the digital deluxe edition.
V10Elit3x you think 1.3 million are playing through game pass? I bet Microsoft are happy with that
[email protected] I bet many used 14 days free trial like I did
so most people are using the free pass to play sod2 but i thought everyone used the free pass to play sea of thieves. I guess game pass is starting to become pretty successful .
That's strange because I'm playing on the X and it runs very well, not a single bug. I did run into networking issues in Co-op though. I mean it's no graphical showcase, but its certainly not ugly. I do hate the excessive motion blur though.
@Jinger. So you implying that my Xbox X is bugged or broken since you have good framerates with no issues whatsoever with SOD2?
Jinger your lying, it does have pop in and other graphical and frame rate issues. I have seen it and it's been reported numerous times. I understand trying to defend the game but at least be honest.
I'm not implying anything. Just saying it's strange that I keep hearing about all these bugs, but they haven't plagued my game.
This is why Microsoft just brought in almost 30 Billion dollors last quarter and the gaming division did almost 3 Billion. They are so better than the competition. https://www.msn.com/en-us/f...
Mind showing where that 3 billion is from. Had a look over that article. There's absolutely nothing in there about Thier gaming division. Also there's nothing in that article about bringing in 30 billion last quarter.
LMAO, check the last quarterly report article that was on this site. Head in the sand.
Lmao There's no mention of quarterly earnings in any of the links in that site you provided. So again, wanna show where those numbers are coming from. Head in the sand
So much better LMAO, these fools have lost it.
What has this to do with the topic?
You think State of Decay 2 brought in 3 billion dollars? LOL
Undead Labs needs a bonus if that's the case lol
@Vasto, Ignorant comments like your makes the xbox community look bad. Microsoft brought in "30 Billion dollars" as you claim. but did you know their Gaming division is separate from their hardware and software division? If their gaming division is not making them money, Microsoft wouldnt hesitate to shut it down.
Can you read? The gaming division brought in almost 3 Billion dollars last quarter. The more money a company has the more it has to invest in its products. Xbox is a Microsoft product. It does not matter about division.
@vasto Geez man. Learn to include a link that actually supports your post. $2.25 billion. And that is revenue, not profit. https://www.tweaktown.com/n...
@Razzer Include a link for what? I was not trying to prove anything. Also I never said Profit or Revenue because all we know is whats reported which is $2.25. It does not matter how much is profit. Thats why all the articles say Xbox Division earned / made 2.25 Billion. https://venturebeat.com/201...
"Include a link for what? I was not trying to prove anything." Good. Cuz you weren't. "Also I never said Profit or Revenue because all we know is whats reported which is $2.25. It does not matter how much is profit. Thats why all the articles say Xbox Division earned / made 2.25 Billion. " Uh....you said MS "brought in" 30 million. That is revenue. And yeah, profit kind of matters. Take some business courses. I'm just going to assume you pulled the 30 and 3 billion out of your ass. I don't think you know what you are talking about.
They are better than the competition yet cant be bothered to make a decent game in almost 2 years? Boy that's a new one! MS has all this money and you get nothing for it except some average games. Go MS!!!
Almost 3 billion in revenue. PS4 at 79 million shipped. Did Xbox One reach 35 million? PS2+PS3+PS4 = 320 million sold Xbox+X360+Xbone = 150 million sold Last year PS4 beat Xbox One in US 11/12 months. Last year Xbox One beat PS4 in US 1/12 months. Last time Xbox One won NPD was October 2016. This is Xbox's strongest market? This is a place where X360 won 32 NPD's in a row? PlayStation 2 (155 million sold) sold better than ALL Xbox consoles (Xbox+X360+Xbone = 150 million) COMBINED. 90+ metascore exclusives: 1. God of War (94) 2. Uncharted 4 (93) 3. Persona 5 (93) 4. Bloodborne (92) 5. Shadow of the Colossus (91) VS 1. Forza Horizon 3 (91)
It doesn't mean the game is good. I played like 4-5 days and that's it..no more. It certainly had the opportunity to shine but this constant looting...I rather would have liked to build my base more, than constantly serve my teams needs, while they are sitting their asses flat and and are not happy with anything. Everyone should have their own task in the base, like, every time I come back I have +1 something...food, ammo etc. Give me more oppurtunities, if zombies are attacking our base, let me chooce, if I put some of them on guard (build a watch tower first), I will not get the rest of my stuff that my base needs, but at the same time it's safer for the home ... so many ways to make the game more interesting, but why not use it? The biggest drawback, in my opinion, was the lack of construction and not having multiple homes...give me a shelter from which the wind blows through and let me build my own home...turrets, fences, 2-3 floors etc. The game falls flat way too quickly. 30 dollar gas canister simulator.
You obviously didn't play enough. Each persons rolls are very important, you can't even upgrade your base unless you have a person that has a certain skill. You can also add mods to each place that does give you bonus material. Not to mention claiming other out posts to get more resources per day. If you can't keep up with your bases needs... maybe you need to kick some people out of your base.
@rakentaja No offence mate but it just sounds like your not very good at the game if your community is unhappy. you need to manage moral maybe kick people out who are causing friction. there are loads of different mods and options when building a base.
Good for them, game is fun. Not perfect but fun and deserves some positivity.
Do the developers make any money off of gamepass??
One would think
Yes. It's likely based on tiered levels of player engagement each month.