When the remake of Resident Evil 2 was announced, Capcom stated they would listen to the fans. Real fans of the franchise played from the PS1 days with fixed camera angles, limited ammo and inventory management. Players would explore large areas and solve puzzles to unlock doors that would all play a part in a story that was actually intriguing. Throw some zombies and B.O.W.s in there and you have a franchise like no other. That is, until 2004 when things changed.