Hardcore Gamer recently listed off five things that Detroit gets right, but there are some pitfalls to this complex player-driven narrative. Now it's time to dig into some of those downsides, detailing three things Detroit missed the target on.
Quantic Dream has sent Gamereactor a press release stating that Detroit: Become Human now has sold more than 2,5 million copies on PC, making it surpass 8 million across all platforms.
That's great. Quantic Dream took everything they learned from their past games and built the most refined, coherent and interesting game and story yet. I even bought it on both PS4 and PC.
Interested in learning more info about player decision-based video games? This compounded list of games offers some of the best choices.
PSU writes: "Detroit: Become Human has surpassed 6.5 million units sold, between both PS4 and PC, after hitting the six million mark last July."
Nice. This is a must play and by far the best of QD’s titles (although I have huge love for Heavy Rain).
To this day, I am still very surprised that Sony did not buy Quantic. Especially after the HR, Beyond and Detroit era. Perhaps they tried but weren’t successful.
And now they’re off making multi-plats. Interested to see how their new title is.