The fact that we continue to get any sort of single-player story mode in modern fighting games is evidence that developers know players want single-player content. Most just don't do a good job of it, but some have shown a willingness to do better.
There's room for great sp modes in great fighting games. Injustice shows us how it's done.
Injustice2 and MKX were the last to fighter games i played only because they had a story mode, and i thought they were great.
I prefer fighting games that have good SP campaigns in them! In fact that's the only fighting games I'll play!
It's simple, copy the leader's creativity -> Smash Brothers. Why after all these years and I still fighting in 2 screen wide 2d arenas 1v1? It's been done to death and then death over again. Add some level building, team play, dynamic events. I swear after playing Tekken I really think the genre hasn't evolved since the SNES. Change is good. Prettier graphics aren't really change.
Smash is overrated, I certainly hope other developers don't follow that formula.
Sony tried.. ¯\_(ツ) _/¯
No, single-player modes are a crutch to solve a problem that has plagued fighting games since the very start: how can you replicate the back-and-forth mind games of a 2p match? I agree that single-player content is important (see: Street Fighter V's release) but it's still just a crutch. Ideally, developers would either invest in better online play and better online community features, or they'd invest into the tournament scene. Moreso than any other genre, fighting games thrive on local multiplayer. No amount of single-player content will compensate for playing the game alone.
Ya because SF5 did so well releasing without an SP mode.
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