David from BagoGames writes: Gears of War‘s influence on the gaming industry can’t be understated. While Kill Switch beat it to the punch by three years, Gears of War spawned a movement. Virtually every third person game with guns since its release has incorporated a cover system. It’s gotten to the point that a third person action game without a cover system in this day and age is an anomaly. The original Gears of War trilogy stands as one of last generation’s best. With that said, I have only just recently played through Gears of War: Judgment for the first time after playing the numbered entries, including Gears of War 4. It didn’t move as many units as Gears of War 3, but does that mean it’s not worth playing five years later?
Danish from eXputer: "The Witcher's upcoming sequel needs to overhaul the series' combat system if it wants to make a big splash among gamers."
after what we see ( 2015 - 2024 ) in dark souls 3, blood borne , sekiro , dragon's dogma 2 , rise of the Ronin combat they should really careful and bring very good combat in Witcher 4 this time
Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."
I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.
About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.
I don’t know why NOW they decide on this, but I guess later is better than never.
With confirmation that Larian Studios will not develop another Baldur's Gate game, the fourth entry has a major challenge on its hands.
Larian had big shoes to fill themselves. Hopefully another studio can pull off the same miracle, but uphill battle is an understatement at this point. It feels impossible that BG3 even exists and accomplishes what it does.
I doubt anyone will attempt a Baldur’s Gate 4 for minimum a decade. It took about 20 years to get a third one for a a reason.
I'd just copy every single thing larian did obviously with different story and characters. Sometimes innovation isn't needed at that particular time.
i remember in an interview that it was Larian asking constantly that they wanted to develop Baldurs Gate 3, there has to be some really ugly business going behind the scenes for them to leave in such a way, no DLC no sequel nothing, either they are getting very low return after the huge success, or some of the business practices they have seen are truly terrible.
The campaign was low budget but I really liked it, and Overrun mode was a blast. Just didn't like the change in controls.
They should have left in DBNO.
This was a pretty good game with really good graphics, but I agree that the change in the controls was pointless, and the achievements were really tough to get, compared to the previous three games.
I personally like how this game was, but the reason it failed was because people wanted a Gears game that played like past Gears games and had it been a new IP instead it would have been a success. So I'd like to see a game that plays like that game, but be a whole new IP instead.
It was ok but the story kind of sucked compared to the other gears games