100°

Birth of State of Decay: Creating a Sequel to a Hit with Microsoft's Help

Many independent game-development studios choose to partner with companies like Microsoft for access to resources and capital. That’s what Seattle’s Undead Labs did with its “State of Decay” blockbuster and its just-released sequel.

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seattletimes.com
IamTylerDurden12578d ago

Then why is there no quality control in the sequel? Microsoft needed to give Undead Labs more time and money instead of pushing another half baked disappointment out the door. Sea of Thieves and SoD2 both needed more time. Such a shame because both titles had potential.

NXFather2576d ago (Edited 2576d ago )

5 years is enough time but, more money and people might have worked. But, honest there is no game out there that is as ambitious as some people were hoping for this game to be. Infact nobody out there has done it. Not mainstream for sure. Not Rockstar or anyone. That is a game like this without tethering, with a good narrative that is done cinematically, an all around great game, weather, much more enemy types. Having 4 players without the tether potentially anywere on the map. Real time rendering for each decision of each player plus a great game at 4k 30/60 and plus Sony AAA graphics. Yeah most likely Sony, Rockstar and any AAA developer cannot achieve this so Undead labs just was not going to be the one. And also dynamic changes all stored in memory and sent to each box while game engine is running at desired performance.

nibblo2576d ago

Great game and an interesting article, shame it gets so much hate from people who haven't played it or bought the game thinking it was going to be the next Dead Rising and the bugs thing is highly exaggerated, I have played for 20 hours and have only experienced the gate bug.

tontontam02576d ago

even the worst game in the world will have people who likes it. it just turns out that you are one of the few people who likes this shitty game but that does not mean it's a good game.

narsaku2576d ago

Actually I decided to re-buy my canceled preorder of State of Decay 2.

It's actually a really great game, probably the best survival sim ever created.

You, "as it turns out", are one of those people who read bias articles because you want to believe something so desperately you pre-color your research in hopes to feel good about yourself. Then call people who know better names because, well.

Think about it.

The game has some bugs, is a bit clunky, and really needs some polish, but so far I'm having lots of fun. Definitely a solid step up from SOT in terms of longevity and fun.

cellfluid2576d ago

So buggy games are considered great? Lol Microsoft has been redefining everything this Gen. From the true 4k which isn't native to the 60fps uncompromised which has to do with reducing textures, limiting debth of field etc(compromise) also exclusives which they have none as their games are on pc. The list goes on. This game is far from a hit in fact the only hit is over the heads of the supporters putting there heads in a daze. There should be federal laws against companies releasing defected products. This is unacceptable!!!!

110°

Xbox Game Studios' 2025 Calendar: Confirmed releases and dates

A year packed with major releases for Xbox consoles, PC and Game Pass.

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generacionxbox-com.translate.goog
Lightning7721h ago

ninja Gaiden being released 8 days apart is insane MS hasn't learned anything with shoulder to shoulder releases. October 29 for Outer Worlds and October 21 for Ninja Gaiden. These games now range from 60 to 80$. Yalls audience might GP it but other platforms have to buy it and your average person won't shell out that kinda money a week apart.

franwex4h ago

Aren’t those games made for different audiences though?

Reaper22_3h ago

Well, you dont have to buy it. Noone is making gamers buy it a week apart. I don't see anything wrong with it.

ravens524h ago

"A year packed with major releases for Xbox consoles, PC , Game Pass and PS"*

V9upped4m ago

PS should copy Xbox and actually develop some games for PS5 😂

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused3d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack5d ago

NOooooooooooooooooooooo....... ..............

mkis0074d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.