GI: "Join us as break down all the enemy types we saw during our hands-on gameplay session, and detail what we know about them so far."
Sammy writes: "Back when Days Gone Remastered was announced, many fans were squinting to see the differences between the excellent original PS4 version and its PS5 re-release.
But now with the game readily available – and our 8/10 review declaring it the “definitive version of a fan favourite” – we’re beginning to get some meaningful tech analysis.
And according to Digital Foundry, this is not just the bare-bones resolution upscale some had anticipated – “a lot of effort has gone into it”, according to the tech experts. "
Days Gone Remastered is now available, and if you’re looking to find out how it compares with the original PS4 version, read ahead.
Huge difference i must admit, but not sure i would notice without 2 screens next to each other.
Not getting this game still, i want a new game and im tired of remasters
I spoiled myself by modding this game on my PC. Genuinely one of the best looking games I've ever seen. Whilst this remaster looks nice it just doesn't compare to that sadly. It shows the effort that these remasters could put in if they wanted
I so hope this game or DLC for those of us who own the original sells well.
Ive said it before, its an underrated game for sure & was unfairly judged upon release.
Please try this game if you haven't already.
For those who say 'i won't purchase digital only' you can pickup a hard copy for 5 bucks here in Australia, then add the DLC and you have a superb game for $20 or so.
Give it a shot, tell me I'm wrong After completing the game.
Game on gamers.
New details on Days Gone Remastered accessibility features, including High Contrast Mode, UI narration, control remapping, and more.
That is quite the varied set of enemies/threats and they all sound like they'll offer a unique challenge depending on the scenario, especially given how persistently threatening and brutal the world is. People keep trying to label this game as generic, but looking past the surface, I don't think there's ever been anything quite like this.
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"We do stuff in this game that I don't think other games do, where we screw the player over a lot," says lead open-world designer Eric Jensen. "You're not safe anywhere. If you stand in one place too long, something's going to come for you."
I love it.
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"[Rippers] revere freakers," Ross says. "That leads to really interesting open-world encounters, where normally you'd want to bring freakers down on an enemy camp. If you bring freakers into a ripper camp, you're going to get a different response that reflects their worldview and cult belief, which is 'Do not harm freakers.' It's fascinating to watch."
Man... this game is going to be something else.
Eurogamer and others needs to take note - this is how you write an informative article without inserting personal bias and pretentions of superiority. Just tell us about the game, we don't care about your personal views on the state of open world games or about your zombie fatigue.
Anyway, I'm loving everything I hear about this game, if Sony Bend are able to really capitalise on the different enemy types and allow the player to use enemies against each other, then you have the potential for really great dynamic gameplay.
I can't wait to see more, I hope we get new gameplay at E3.
Sony Bend sure has a come a long way after Bubsy 3D
By the amount of pr the days gone already receives one could get the impression that the game releases within the next month or so.
The game looks so interesting and has the potential to be a hit.
Sounds like one of those games that actually puts a noticeable focus on A.I. and it's variations. Wish we had more of this.