From Rocket Knight Adventures to Ristar to Shantae, developers celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.
The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?
The Sega CD (aka Mega CD) had some classics that still live on today. Here's the 7 best Sega CD games & how to play them on modern consoles.
Series X/S + Dev Mode. It's a shame the retail mode emulators got removed, dev mode looks like a pain in the ass.
Final Fight was a great game on the CD, not only on the system but as a fighting game of the time as well. Up there in some ways with Streets of Rage 2 IMO. It's too bad they didn't continue putting the rest of them on there, the music is top notch too.
There is some wrong information in this article. I just checked for Sonic CD and Shining Force CD on Nintendo Switch eShop (as stated in the article) across 4 different regions, and they are not available.
All of them
http://tvtropes.org/pmwiki/...
It’s amazing the amount of work developers will put in for something most players won’t ever see
I actually enjoyed them all in any game I played as a kid. I remember always taking a moment in any title to see the idle animations, and truthfully I still do.
One game's idle animation not listed, and should have been, is Conker's Bad Fur Day. That squirrel had so many it was insane. I remember off-hand that he drank something, hummed impatiently, looked at a porno mag, played Gameboy, juggled, yo-yoed, and possibly my favorite, checking his watch and saying: "nope, I still can't tell time."