On the tenth anniversary of GTA IV, we take a look back on Rockstar Games' seminal open world game set in Liberty City.
I hated the driving physics of this game cuz it made it so much easier to crash
Git Gud Scrub
It actually took skill to drive it was great
Way better driving physics than gta5, but people hated it and rockstar gave them why they wanted
I loved the driving physics. It was my favorite part of the game. The cars felt like they had weight and were actually connected to the road, along with every bump or pot hole, rather than just gliding above it. It all felt very natural to me. And the crash deformation was amazing. I can still see where the people who didn’t like it were coming from. The turning radius was very wide and it had more of a learning curve than the arcadey driving they were used to from previous GTA games. Although they did dial back the realism a bit for GTA V, I still enjoyed the driving in that game as well. I was mostly disappointed by the nerfed vehicle damage, which they nerfed even more dramatically in the next gen versions to accommodate the first person view in vehicles. The sides and hood could no longer get crushed as severely because it would obstruct the cockpit view.
Felt more realistic
You mean you hate realism? The driving physics were amazing.
Is it *that* hard to believe people dislike realism in their video games? The driving physics weren't realistic anyway, nothing like driving a real car, everything felt like driving a bus or something. GTA 5's driving wasn't any more realistic but it was more fun.
@CrimsonIdol: No, you're actually quite wrong. Anyone who has ever driven a car in real life then will know that the driving physics in GTA IV are actually really good. Some cars, modelled after cars in real life which I have actually driven, handle almost exactly the same as I have personally experienced.
"No, you're actually quite wrong. Anyone who has ever driven a car in real life then will know that the driving physics in GTA IV are actually really good" ...hang on, what? Hate to prick your balloon but I've been driving daily for 15 years and I reckon the physics are pretty *off*, pretty sure I'm not the only one either. It was a fairly common complaint, if you were old enough back then to remember. It was "more realistic" than previous GTAs, but that doesn't mean it was realistic. And it was certainly less fun.
@CrimsonIdol The complaints for everyone except you have been that the physics are TOO realistic. They don't want a Gran Tourismo experience while playing GTA, they want more arcade-like driving because crashing so easily while swerving in and out of traffic was frustrating for most people. That's a fair argument to make. Saying the physics are unrealistic is just ridiculous.
Cars handled like shopping carts with a bung wheel. If that’s real life then you’re probably long overdue for a service.
The older ones did, yes, as they should. For example, have you ever driven a Dodge Charger before? Because I have. I own a 1968 R/T and I can guarantee 100% that the car representing a Charger in GTA IV handles almost exactly the same.
I love GTA4. One of my favorite game last generation. I beat this game at least 4 times. It just to bad I could not get into GTA5. I was disappointed with that game.
Same here. I am one of the few who didn't like GTA 5 at all but really like 4. Almost everything is better about 4, including the 2 pieces of single player doc we got for it.
Watching those GTA IV vs GTA V physics videos make me so sad as to what could've been.
I played very little of GTA 4 I grew bored after the girlfriend mission and never played much further. Think twice it's around this point. I should make some time to play it properly.
Yeah I get that it featured like 15 missions which just dragged on in the early stage of the game which I would class as tutorial missions before sending you to the good stuff. Once that part was done though it was the best gta Imo
I didn’t like gta 4 at all.
I really enjoyed both 4 and 5. I think 5 is a better game, but I do think 4 has some really good elements. (The checkpoint system is not one of them!)
The city itself is fantastic. How they used it, and controls could've used some tweaking though. There were too many indoor missions that did not really take advantage of such a great map.
It’s pretty amazing on pc with all settings maxed out and some mods, but don’t turn traffic density up to 100 percent ... last gen consoles used something close to 20 percent on that setting.
Still has the best story in the series.
I don’t think any of them have an actual good story, just entertaining characters doing crazy stuff.
How so? It dragged on too long and was very unfocused IMO
Best Story - GTA 4 Best Atmosphere - Vice City Most Fun - GTA SA Biggest and Fun X2 - GTA 5 My Personal favorite is still Vice City
GTAIV was a decent mid-mission checkpoint system away from being the best GTA in the series. Unfortunately, losing two hours of progress in some fluke crash or random explosion was unbearably frustrating.
I find 4 is the worst of the 3d GTA games. After the amazing GTA San Andreas, they released 4...it was a ok game, but compared to San Andreas it was a total let down. I didn't hold it against Rockstar since it was their first hd gta game on a new console, but it lacked soo much compared to SA... I found the driving in 4 to be terrible, that I would always get a cab and fast travel across the map. San Andreas is still my favorite all time gta game and hopefully the next game has multiple cities on the map, because it gives purpose to drive around the map.
Liberty City was amazing but boring. Hundreds of buildings and all you can do is eat and go bowling. Snore.
The story is still terrible
Too bad they butchered the soundtrack in the last update.
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