David from BagoGames writes: WARNING: Episode 1 spoilers inbound. Do not read without finishing episode 1.
The Council: Hide and Seek marks a shift in priorities. Whereas The Mad Ones centered mostly around conversations, Hide and Seek‘s 2-3 hour playtime primarily consists of puzzle solving. It’s more cerebral and mechanically involving, but far less replayable and enjoyable due to its rigid nature. Once you’ve encountered every puzzle’s solution, subsequent playthroughs feel more like appetizers for episode 3 than substantial experiences.