For the ways I have nitpicked God of War, there’s certainly one area where it’s been flawless, and that’s its presentation.
Generally, Sony’s first party studios have been very good at harnessing the PS4 hardware to produce exceptional results, emphasizing during their big conference demos that everything you see is running in real-time and in-engine on PS4. Which naturally leads me to wonder why, when it comes to big reveals from publishers and marketing, that pre-rendered cinematics remain widespread when games like God of War prove they aren't necessary?
I can’t imagine Square Enix giving up using pre-rendered cutscenes in their games
Which is refreshing to be honest. One shot camera is just amazing.
"For the ways I have nitpicked God of War" it's the popular and hip thing to do
Agreed... That no cut camera was so damn amazing too.. I cant help but notice all the erratic cuts in other games now..
after GoW 2018 i want first God of War to be remade in same style :D but i also want sequel already :D amazing game