420°

PlatinumGames Working on a Top-Secret Game that Might "Turn the Action Genre on its Head"

PlatinumGames's Hideki Kamiya and Atsushi Inaba tease a top-secret game, talk about the possibility of porting The Wonderful 101 to the Switch and more.

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dualshockers.com
lociefer2589d ago

Whatever these guys touch turns to gold... yes.. even metal gear rising, fight me

doggo842589d ago

No one better say shit about Metal gear rising, that game was exceptional

-Foxtrot2589d ago (Edited 2589d ago )

It was alright, nothing special except with MGS on the title. Personally found Bayonetta and Vanquish to be better.

I would have liked to see the old version they first showed off but in the end it’s Raiden.

You can make him a super cool cyborg Ninja all you like but it even came off in MGS4 they did it to make people like him more

Would have preferred a Grey Fox game myself or a stealth espionage game with Eva

wonderfulmonkeyman2589d ago

It's a rare ocurrence, but I'm actually with Foxtrot on this one; Bayonetta and Vanquish both caught my attention much more.

Honestly, I'd be perfectly fine with a sequel to Vanquish, over anything other than Bayonetta 3.

SirBradders2589d ago

Vanquish was one of those hidden gems, when it came to PS3 on plus i was shocked how i didn't know about the game sooner. The gameplay was out of this world.

RememberThe3572589d ago

MGR was a trash box with dope sword play. MegaMan Legends had better level design.

2588d ago
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KyRo2589d ago

What about TMNT? That certainly weren't gold lol. MGR was a good game and the only PG game I've enjoyed tbh

galmi2589d ago

was just gonna mention that tmnt was crap

ChickeyCantor2589d ago

Because TMNT was promotional stuff for the franchise and games for movies or tv shows are shit out like the deadline is in a half hour.

spwittbold2589d ago

Metal Gear Rising was fucking awesome. That soundsdrack O_O

Teflon022589d ago

Tmnt and legend of Korea weren't gold, not even silver. I wouldn't even say bronze. I think they just get a participation medal. Also, I really like platinum titles but until I see a near finished build or something promising I don't get hyped for them. Reason being, they're big babies of the industry, anything goes wrong and they're not taking responsibility. They can be ridiculous at times. Example, Nier they had a issue where they weren't patching the game at all because they said Square enix should be paying for that. But your the one who created the game and developed it. Of anything needs to be fixed it's on you. If the publishers lend a hand after that great. But don't act like SE is suppose to do everything. I feel they had a similar issue with Beyonetta which could be why they could get funders until nintendo

gtxgamer22589d ago

I still remember the reveal they did when cutting up the watermelon and people went insane 😂

Last_Boss2588d ago

The original version look tons better and I actually don't think it was PG!

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PhantomS422589d ago

If it's from Platinum then I'm all for it.

Germaximus2589d ago (Edited 2589d ago )

""People think that PlatinumGames makes great combo-action games. Yet, that’s really not their intention, as they don’t really have things like meetings to decide the perfect combos to put in their titles. It just comes naturally."

"As a creator, sometimes you want to make small games, sometimes you want to make big games, but none of that is about the budget, but it’s about making the game that you want to make. If you’re able to do that, that’s the most important thing."

That is so cool. I love Platinum even more now.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing1d 10h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 21h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 17h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 11h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac2d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.