Great games sell consoles. We’ve seen companies like Microsoft learn this the hard way with the Xbox One, and a lineup of exclusives is necessary to keep a core player base engaged with your system. But the Wii U’s failure teaches us a different type of lesson. If your console isn’t any good, no amount of acclaimed games can keep it from sinking.
"The Legend of Zelda: Echoes of Wisdom is a gorgeous, brilliantly clever game in a series that continues to be unique and innovative." - Adam Cook | God is a Geek
"Echoes wants nothing more than for you to solve the problems in front of you in any way you like, and puts no energy into deciding on one correct solution. The moment you find an elevator-type Echo to get you to high places, the entire map is essential open for you to investigate at your own pace. No corner of the world is unreachable by a princess with a sensible hairdo and a magic wand – and I’m just happy to enjoy the ride." - Matt Gosper | Stevivor
"The Legend of Zelda: Echoes of Wisdom takes the best things from its Switch counterparts and a few of the bad ones and creates an incredible unique free-form top-down experience." - Jordan Biordi | CGMagazine
Wii U’s everything made it fail
So people will now admit that the Nintendo games on there did sell spectacularly well because they're good games and not because there wasn't anything else to play? Because there's much more content on the Switch and the games are selling just as good if not better.
Most people didn’t even understand what the Wii u was.
In retrospect, looking back on it, the Wii U's biggest road block was not its specs.
It was its advertisement.
Not only were people confused about what it really was, it was also still carrying the Wii's reputation with it, which made it instantly harder to sell to the core gaming crowd.
Switch doesn't suffer from this advertisement problem, hence the games do better there.
Wii U was one of the worst designed consoles in recent memory. Very poor hardware specs, gimped by the gamepad gimmick that really didn't improve gameplay, but in many cases made games much worse (like the awful Star Fox Zero). Nintendo clearly bet everything on the gamepad to entice gamers, but it was ultimately nothing more than a bad gimmick.
Unfortunately when it comes to gaming hardware design, Nintendo really doesn't have the resources and expertise to deliver a solid console. They prefer to spend as little as possible on the manufacturing process, to keep costs down and profits up. In the end, gamers lose out.