230°

State of Decay 2: 'We didn’t want microtransactions or loot boxes with Zombucks'

Can State of Decay 2 survive against the battle royale horde? Chris Wallace talks to Undead Labs' design director Richard Foge about Xbox Game Pass, cross-play and the importance of community.

Goldby2598d ago

its good to hear the devs have a spine and are not including lootboxes or MTs

slate912598d ago

Hopefully gears, halo, and forza will take this stance with their next games. Not sure though.

Kaii2598d ago

I'd be shocked if they didn't, perhaps the lootbox controversy did some good, but cosmetics/execution-animations could still be bundled In Gears/Halo

Jinger2598d ago

As long as they are only limited to cosmetics I don't see the problem with MT's. However I"d like to get rid of loot boxes, because then that means even using in game currency for items will be randomized. Give me a list of objectives to complete to acquire sets of armor or let me just use in game currency or real currency to buy the cosmetics instead of randomizing it.

slate912598d ago

See Jinger I completely agree with your post. Cosmetic MTs wont ruin the game, but they completely cripple the experience of gaining certain armor/skins through objective work in gameplay. I want cosmetics that arent just pure luck (overwatch) and more you need to do x, y, and z to obtain this cool looking piece (halo 3).

Jinger2598d ago

@Slate

Exactly. Halo 5 REQ cards to acquire armor and moves and such was not ideal. I enjoyed Gears 4's version where you could at least burn other cards to get scraps and use the scraps to just buy the armor you want.

That being said, I'd much rather just have a standard system of objectives because it gives you something to work with instead of just grinding matches for points until you have enough to buy it. But either way I don't want randomized rewards.

j15reed2598d ago

I think both could work I just want a large pool of items some random some you work toward, because what I hate the most in games is everybody running around in the same thing.

YEP4142598d ago

Halo and gears micro transactions not bad at all best in the game and I love that they don’t sale maps like call of duty and battlefield and separate their fan base!

gangsta_red2598d ago

Good to know there's no GaaS

The_Jackel2598d ago

its still on xbox game pass which is a gaas service 😂

gangsta_red2597d ago

@The_Jackel

It's also available to purchase retail, digital and rental...so...why the emoji?

The_Jackel2597d ago

coz you said no gaas when there is

gangsta_red2597d ago (Edited 2597d ago )

I wouldn't really call Game Pass a type of GaaS though, it's a rental service that allows users to rent various games. It doesn't add any other options, DLC, MT's or anything else to the actual games.

I think your confusing the terminology.

Prince_TFK2597d ago

@The_Jackel

Do you even know what GaaS mean?

The_Jackel2597d ago (Edited 2597d ago )

https://en.wikipedia.org/wi...

i think you two are confused with the things that fall under "GAAS"

Game pass falls under gaas. you play the game on game pass ps now gamefly ect its GAAS. (as if im not mistaken day 1 it will be on game pass)

so yes state of decay 2 has Gaas option when you said it doesn't. yes you can buy physical like i have pre ordered as im not a fan of digital im just hoping its good and fun with coop.

gangsta_red2597d ago

Falls under GaaS and is GaaS are two different things. I rented GoW from Gamefly, does that make that game a GaaS type game? (emoji)

And Wikipedia...not very convincing.

The_Jackel2597d ago (Edited 2597d ago )

if you played gow via gamefly with DL'ing it to your console or streamed it to a PC (and don't own it) you used a gaas service to play it... if you went to a video store and rented the game or gamefly sent you a physical copy and you return it after a day or so its called renting....
would you like me to just type it out and not provide a link next time and just state it as fact? because we know what you would say about that hence why i gave a link

also it's not my fault you don't understand what is GAAS and what isn't, maybe take the time to read wiki and maybe even google it and you will find the info... because i'm not going around in circles because you don't understand how something works, as that isn't my problem, that's yours

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130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr1d 2h ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo20h ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac19h ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo10h ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT6h ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr5h ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas25m ago

Not true; more like 20.

You may commence with your butthurt, ponies.

Vits19h ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits14h ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba7617h ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage9h ago(Edited 9h ago)

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos4h ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS15h ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy012d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK1d 7h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

160°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

gigoran81d 15h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

mastershredder22h ago(Edited 22h ago)

Ideal are you opinions being vacant from any discussion that is not about your own cringy universe Hideo.

The master of Vanity Tech Demos is here to tell us what a good game is. ooooh kay. It's pretty dang obvious without your 2 cents desperately needing relevance. This is just like his GTA grovel a while back. Yuck.

gold_drake22h ago

quite honestly, i havent been able to stop thinking about it ha.

i keep playing it

__y2jb20h ago

He’s massively overrated and writes terrible dialogue.

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