Epic Games Co-Founder and legendary programmer Tim Sweeney said that everybody starting a triple-A project should think of ray tracing. He also didn't rule out the possibility of next-generation consoles supporting the new technology.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Can't wait to see what the next-gen console will do!
It is fascinating how one little upgrade can make sure a huge difference in rendering. Hopefully this can be something that smaller devs can easily put to use!
Dream on. Maybe in another 2 gens. It's not happening on consoles with specs finalized before 2020. It isn't even possible in the consumer PC space yet. The hardware needed costs something like $60K, and the demo runs at 24 fps.
Am I the only one that isn't impressed whatsoever about this slightly better looking reflections engine that demands incredible hardware.
I mean, nobody DOESN'T want ray-tracing. It's just computationally demanding AF. Even if the next gen consoles can pull it off, being able to implement it in a game without big sacrifices in other areas would be a tall order.