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Shadow of the Tomb Raider Runs at 4K/60FPS on XB1X, Dev Says; Being Optimized For All Platforms

The upcoming Shadow of the Tomb Raider will run at 4K resolution and 60FPS on the Xbox One X, according to Eidos Montreal boss David Anfossi.

Update:

In a statement to website WindowsCentral, Square Enix has denied that Shadow of the Tomb Raider runs at 4K/60FPS on the Xbox One X, and provided clarification on the game’s resolution, framerate, and graphical options.

“Shadow of the Tomb Raider will not run 60 FPS while in 4K. To allow for a more customized gameplay experience, the game will include two visual modes: ‘4K Resolution’ which runs in 4K resolution at 30 FPS, and ‘High Resolution’ which is targeting 1080p at 60 FPS. Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.”

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What to Expect from Shadow of the Tomb Raider! - Electric Playground Interview 0:00 / 7:11
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Neonridr1734d ago

is that checkerboard or native 4k?

VER1ON1734d ago (Edited 1734d ago )

He didn't confirm whether it runs native 4K or checkerboarded.

1733d ago
Dragonknight661734d ago (Edited 1734d ago )

I'm pretty sure it's checkerboard 4k on the consoles. I'm hoping that my 1070ti can run this in 4K 60fps. If not I'll just run it in 1440p 60fps

terstomp1734d ago

Certainly will not be native 4K at constant 60fps.
Hopefully next gen hardware will have standard native 4K + HDR + constant or min 60fps.

Dragonknight661734d ago

I'm still waiting for PC to get HDR. Is it going to ever happen??

Saijahn1734d ago

Why are you certain of that? There’s games running native 4K 60fps on x1x already...I expect the same from this game. But we will see eventually.

chrisoadamson1733d ago

Let's wait for the devs to say ?!

jaymacx1733d ago

PC has HDR. I have used it on a few games ( Ni No Kuni II, Assassins Creed Origins, Final Fantasy XV, and Far Cry 5)

GUTZnPAPERCUTZ1733d ago

Next gen just needs separate GPU and CPU since you can't get a high enough clock speed out of an APU/CPU end. Look at the X for example, 6TFLOP GPU at over 1ghz clock speed, 326gb/sec memory bandwidth which is comparable to a 1080i. But man, the 8 core @ 2.3ghz is just too slow to offer high frame rates on CPU heavy titles like PUBG and most open world games, sure the Witcher 3 managed to stay around 45-60fps on X but in a 1080p-1440p dynamic window.

Even if they don't go with a separate CPU and GPU, maybe the next APU's will offer 12+ cores on the CPU end?

kevnb1733d ago (Edited 1733d ago )

@GUTZnPAPERCUTZ don't get hung up on theoretical numbers, pc gamers learned this long ago thanks to amd getting beat by Nvidia and Intel in real world use despite having impressive theoretical numbers.

kevnb1733d ago

@Dragonknight66 windows 10 has HDR but its a bit screwed up at the moment, Im sure it will get better by the time it becomes mainstream.

Pickledpepper1733d ago

Some people just can't stand the thought of games running better on the xb1x not sure why, if they happy with their console choice don't worry about it. I will still play this game even if it is checkerboard and not locked at 60fps, because I enjoy gaming. I have all consoles all the way back to the nes and mastersystem even atari woody and still play them.

AmUnRa1733d ago

Terstomp why all the disagrees?? It must be from Xboxfans cous you are 100% correct. The game will run 4K 30fps on the XboxOneX

+ Show (6) more repliesLast reply 1733d ago
_LarZen_1734d ago

Checkerboard is not a resolution. But a rendering technique. 2160p/4K CB is native 4K :)

_LarZen_1734d ago (Edited 1734d ago )

@Kribwalker

You are aware that it's called checkerboard rendering for a reason? You know the difference between resolution and rendering? Right? 2160p CB is taking full advantage of all the 8294400 pixels. The difference on 2160p vs 2160p CB is that the rendering is using 50% of the old pixels in every new frame. And is why the image is not as sharp as if the image refreshed with 100% new pixels. Hence why it's a rendering technique.

At 1800p CB the image is however upscalled to 2160p. Same if there is in place a dynamic scaler.

Questions?

Neonridr1734d ago (Edited 1734d ago )

@Larzen - but you just said above that Checkerboard 4K is native 4K, which is in fact a lie. Since CB is reusing old pixels to help fill out the frame. It might look similar, but it certainly isn't the same. And I never said that CB was a resolution. I asked if we were getting a native 4K presentation or 4K via a CB presentation.

_LarZen_1734d ago

@Neonridr

2160p checkerboard rendering is native 4K. That is a fact and not a lie. It's clear some of you dont understand the difference on resolution and rendering. It's the rendering that is making the image softer. Not the resolution when at 2160p CB.

I was not replying directly to you but to Kribwalker. But it seams you neither understand the difference or the tech behind checkerboard rendering. Not that surprisingly as most dont. But now you know. Dont belive me then google it :)

Neonridr1733d ago (Edited 1733d ago )

@Larzen - you just explained the difference above, that CB reuses old pixels to help reduce load off the GPU and achieve a similar result. Thus how can CB rendering be the same as native rendering? Something that is 4K native vs something that is only achieved by a special workaround are not the same now are they. Just like native 4K and upscaled 4K aren't the same either.

Checkerboard is close, but is still not the same as rendering new pixels for each frame. It might be a FULL 4K image @ 2160p, but it's not the same degree of accuracy as a native image is @ the same resolution. There will be some loss of detail or compression here and there with CB. Otherwise why wouldn't everything just run at native 4K if they were in fact the same? I can't believe you think that they are the same.

Kribwalker1733d ago

“The difference on 2160p vs 2160p CB is that the rendering is using 50% of the old pixels in every new frame“

Using old pixels to make an image =\= Native.

End of story

Eonjay1733d ago

It's a technique for producing a 4k image. Native 4k refers to an image where every pixel is rendered at every refresh. CB does the same thing, but some pixels may be approximated. The truth is you can't really tell the difference between the two unless you sit an inch from the screen and look for artifacting.

rainslacker1733d ago (Edited 1733d ago )

True, but very few around here actually use it that way. Context here is always that CB is not a native resolution. But it's a technical detail which is pretty moot to what people are actually asking.

@Neon

That's kind of how it works, but ultimately, those pixels being extrapolated through the technique are still rendered. They can be rendered faster than you'd get from a direct render of each pixel like what most people refer to when they speak of native vs. CB.

DJStotty1733d ago

So why isnt every game CB rendering then? as opposed to Native 4K? Surely if they are "the same" and CB utilizes less workload on the components, every game developer would be using a checkerboard solution for every game.

You larzen sir, speak nonsense

+ Show (6) more repliesLast reply 1733d ago
mark_parch1734d ago

I couldn't care less if it's native or checkerboard. if it runs at 60fps any gets anywhere near 4k I will be extremely impressed

Neonridr1734d ago

yep, was just curious if the system was capable of running it natively or not. Regardless the game will look great.

Obscure_Observer1734d ago

@Neonridr

Probably native 4K. Developers are getting better and better with the X hardware. Bungie at first said that Destiny 2 would be checkboard 4K on the X. Turns out to be native 4K. Assassins Creed Origins is Checkerboard 4K on the X. Far Cry 5 is native 4K. :)

Dragonknight661734d ago (Edited 1734d ago )

30fps though won't maintain s constant 60fps

Obscure_Observer1733d ago

@Dragonknight66

"30fps though won't maintain s constant 60fps"

Probably not. But i´m sure no Xbox One X owners will complain to play this game at native 4K/60fps with some dips here and there. ;)

blackblades1734d ago

Doubt its native, but probably s little bit lower considering they call anything above 1080p 4k. Also even if it was native it wouldn't be a stable 60fps.

Obscure_Observer1733d ago

@blackblades

"Doubt its native"

If Ubisoft could achieve native 4K with locked 30fps on the X which requires a 1070i or higher on PC to match or exceed the X performance on that game, what makes you think the X wouldn´t be able to handle native 4K resolution for Shadow of Tomb Raider?

AAWELLS091733d ago

Lol You're just so ridiculous. You drive a plow truck for a living? Because you're pushing that agenda around like its your job. lmao

blackblades1733d ago (Edited 1733d ago )

@Obscure Obviously it can do native 4k. I was saying I doubt it can do native 4k with a stable 60fps. It'll have to be lower 4k to achieve stable 60fps. So if it does do native 4k @ 60fps it wouldn't be stable.

kevnb1733d ago (Edited 1733d ago )

@Obscure_Observer my plain 1070 exceeds the x on far cry 5 at 4k. They both can get a locked 30 fps but some settings are lowered on the x. Heck my 1070 exceeds the x in every single game period, and over time with driver updates the gap widens. a 1070ti is even better than a 1070, while the gpu on the x is somewhere between a 1060 and a 1070.

Obscure_Observer1733d ago (Edited 1733d ago )

@kevnb

Here:

https://www.techspot.com/ar...

1070 GPUs @4K has the frames between 32 and 28fps. Xbox One X @4K has the framerates locked at 30fps which means a more stable performance. Like i said; according to official benchmarks, you gonna need a 1070i or higher to match or exceed the X´s performance on Far Cry 5.

I belive you when you say that your 1070 exceeds the X on most games because most games running on the X wasn´t developed with the X in mind. As the time pass by your GPU will get new drivers, yes. On the other hand hoever, developers are slowly starting to adopt the X as their base system so, from now on, you gonna hear more and more about new games hitting native 4K on the X.

Obscure_Observer1733d ago

@blackblades

"So if it does do native 4k @ 60fps it wouldn't be stable."

I agree.

+ Show (3) more repliesLast reply 1733d ago
Flewid6381733d ago

Can the eyes tell the difference? I have to get this on PS4, but I have no way of comparing....or knowing if the difference matters.

Neonridr1733d ago

if you had a side by side, maybe. But the differences will most likely be minute. I was actually just curious about the capabilities of the One X.

GamingSinceForever1733d ago

Could you tell the difference without DF spoiling it for you?

Neonridr1733d ago

no, was just genuinely curious. Says a lot about a system if it can hit it natively I guess..

Flewid6381733d ago

Even if I could, the question still begs whether or not the difference matters.

If one looks like a current gen game and the other looks like it was made on Super Nintendo, it matters. But if the difference is how much gleam there is on a single blade of grass, provided I squint my eyes and do a handstand, then I don't see a reason to worry about it.

Tsar4ever011733d ago

The dev clearly misspoke, If they were able to get this new TR into 4K/60 on X1X, then they should've been able to have achieved it on "Rise of the Tomb raider' also. I knew that it was BS when said that on the live interview. I presume it will rendered just how they did it for Rise.

+ Show (7) more repliesLast reply 1733d ago
corroios1734d ago

the comment about the switch.... reveals the problem with major triple AAA games...

Neonridr1734d ago

nobody expected this game on the Switch. Would be nice, sure. But I have a PS4 / PC for this game should I want to play it. But we all know the Switches hardware isn't as powerful as the base XB1 or PS4, so no surprise that some games just won't work. Nature of the beast since Nintendo opted for portability.

Kumakai1734d ago

Or rather the problem with switch.

AspiringProGenji1734d ago

Or rather the problem with Nintendo

Cmv381734d ago

If you bought a switch expecting these type of AAA games, you can only blame yourself.

maybelovehate1734d ago

Rare said this about Sea of Thieves too and can't even hit 30fps.. I will believe it when I see it. So far only Halo 5 has been able to pull that off on a AAA title. All praise the 343i performance gods.

Team_Litt1734d ago

Pretty sure Forza Motorsport 7 is AAA

maybelovehate1734d ago

True Forza also pulls it off, but racing games are a bit easier to optimize since they are sort of on rails.

AmUnRa1733d ago (Edited 1733d ago )

No not realy, they had to tune down the graphics to let it run on 1080p on the Xone.
FM 7 lost it on the graphics when compared to GTS.
GTS blew it away. I give only one example.
The pitstop on GTS was great. Theyr are mecanics walking all over te place even by others cars in the pit box. You see mecanics swap the wheels fuel the car and so on.
In FM7 theyr is no pittcrew infact the whole pitlane is empty, no mecanics nothing.You only hear the sound of swapping the wheels.. thats it...an away you go.

VER1ON1734d ago (Edited 1734d ago )

Like Rise of the Tomb Raider, it's likely that a 4K mode and performance mode will be included.

maybelovehate1734d ago

I think so too.. No holy grail like Halo 5 but customized versions one for fps and one for 4k.

Xavi4K1733d ago

SOT It can't hot 30FPS??? did you even played the game ?...go a head and do so cause you are embracing yourself

MazeRunner1734d ago

i would take this info with a grain of salt, and thats coming from an xbox one x owner

MegaMohsi1734d ago

Agreed, kind of like the whole situation with Detroit running "native 4k"