The video game industry has made some miraculous advancements over the past two decades, with near photo-realistic graphics, jaw-dropping cinematics, and compelling long-form storytelling tactics that rival and surpass most anything offered by Tinseltown.
One of these monumental leaps came 20 years ago with the introduction of the Unreal Engine, a powerful graphics interface and integrated tools created by Epic MegaGames for game designers and development studios that was a massive, much-needed injection of realism.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
Yep ground breaking engine for sure, congratulations Epic. Roll on Unreal 5 I'm sure it's been prepared for next gen tech..