TSA writes: "From the ‘Year of the Bow’, to Rogue-lites and the resurgence of historical shooters, there’s always been an ebb and flow of ideas and genres in video games. As Bossa Studios’ long in development Worlds Adrift heads toward an Early Access release in May, it brings to mind the likes of Sea of Thieves and No Man’s Sky, and it really feels like British developers are making the “make your own fun” sandbox game their own."
Lost Skies is an open world cooperative PvE game based loosely on ideas and gameplay first pioneered in Worlds Adrift.
Former BioWare GM discusses the challenges SpatialOS faces, how his new RPG is inspired by the classic Neverwinter Nights, and more!
He's certainly got the experience. It's working with Spatial that is difficult, with pretty much all but one title now being dead.
From GI.biz: "Worlds Adrift was a massive undertaking for a studio like Bossa. The sky pirate MMO featured a persistent world that retained every shipwreck, was populated by AI creatures that continued to hunt and breed even when no-one was online, and was constantly expanding with user-generated islands."