40°

How Worlds Adrift’s Community Is Helping Overcome The Problems Of Sandbox Design

TSA writes: "From the ‘Year of the Bow’, to Rogue-lites and the resurgence of historical shooters, there’s always been an ebb and flow of ideas and genres in video games. As Bossa Studios’ long in development Worlds Adrift heads toward an Early Access release in May, it brings to mind the likes of Sea of Thieves and No Man’s Sky, and it really feels like British developers are making the “make your own fun” sandbox game their own."

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thesixthaxis.com
70°

Lost Skies Is an Open World Co-Op Game Based on Worlds Adrift

Lost Skies is an open world cooperative PvE game based loosely on ideas and gameplay first pioneered in Worlds Adrift.

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wccftech.com
100°

Aaryn Flynn Interview: SpatialOS Devs’ Bad Decisions Can’t Be Helped, New RPG Info in 2020

Former BioWare GM discusses the challenges SpatialOS faces, how his new RPG is inspired by the classic Neverwinter Nights, and more!

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wccftech.com
Alexious1639d ago

If anyone can do this right, it's him.

Jackhass1639d ago

Yeah, I think SpatialOS is on the right track now. We'll know for sure when we finally see the RPG he's working on.

Chris_Wray1638d ago

He's certainly got the experience. It's working with Spatial that is difficult, with pretty much all but one title now being dead.

Jackhass1638d ago

They definitely tried to make games with it before the tech and tools were really ready.

60°

No longer Adrift: How Bossa reset course after closing its biggest project

From GI.biz: "Worlds Adrift was a massive undertaking for a studio like Bossa. The sky pirate MMO featured a persistent world that retained every shipwreck, was populated by AI creatures that continued to hunt and breed even when no-one was online, and was constantly expanding with user-generated islands."

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gamesindustry.biz